Guardians of the Galaxy, I always love space games. I just hope this won't be a big disappointment just as Marvel's Avengers was. Keeping my expectations very low and won't believe the hype anymore.
LoonelyTress' forum posts
Anti-abortion law must come with Children Support law in order to support women who have children to pay for their children upkeeps. Perhaps the Republican Party wants more kids to be killed by the business of NRA.
What I didn't like about FFXV is most quests are just the same as other quests, the difficulty just got harder but it's still the same. I hate games like that, but don't get me wrong. I finished the game but it took me a week to finish it. :/
This is going haywire, good thing I decided to keep my money where it is probably until this hype goes down.
I believe that the female mind is constantly in self-review in comparison to the expected professionalism of a male when it comes to games. Then everything they do in games, especially online competition games puts them on edge to a perceived UBER-MAN which level is an impossibility for the penis envying young woman.
On the other hand.
Women who master their own perceived inadequacies may well be better than males in the multi-task arena of RTS.
It's a generation thing maybe.
Here's the source link btw. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8001544/ Cheers.
"Videogames use has constantly increased among children and adolescents, with uncertain consequences on their health. This study aimed to assess the prevalence of videogames use and addiction in a sample of Italian children during the COVID-19 pandemic and their association with anxiety symptoms.
Males reported to spend more time on videogames, to perceive higher self-control and to be more influenced by reinforcement mechanisms; females described higher levels of trait anxiety. In the regression analysis, state anxiety was a predictor of videogame use and addiction.
Overall, 96.3% of the 162 children recruited reported access to one or more devices used to play videogames (console (65.4%), smartphone (56.2%), tablet (48.1%) or personal computer (36.4%)). Their favorite games were Fortnite (21.6%), FIFA (10.5%), Minecraft (7.4%), SuperMario (6.2%) and Just Dance (4.3%).
We found an average score at the VASC of 46.7, indicating a low risk of videogame addiction; the average score at the TAD was 135, indicating a moderate level of pathological trait anxiety; as for the CAM-S, a low level of state anxiety was reported (average 2.2)."
According to this, males are more in control when playing video games than females? How much of this is true? Any thoughts? Especially to our ladies out there?
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