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leandrro

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why not simply use a wireless $15 kb and mouse combo?

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leandrro

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$300 headsets, expensive and yet low quality streaming services, why you trying to make pc gaming expensive ?

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leandrro

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in other news: lumberyard engine IS cryengine and this article makes no sense, thanks journalism

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leandrro

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@Articuno76: yeah, but at 120gb its pretty much useless anyway, i can fit one big game and thats it

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leandrro

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Edited By leandrro

better performance for $585

https://pcpartpicker.com/user/leandrro/saved/#view=TrN6hM

add $42 for the SSD and goes to $627

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leandrro

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@amirlpro: i see tips and tricks for battlefield 1 on youtube and i can clearly see my PC settings look rubish compared to youtubers ultra settings even in low quality youtube videos, and i think that ps4 owners are stuck with even inferior settings than mine in 45fps multiplayer with a stupid joystick aim-assist, console gaming? thanks but no

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leandrro

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once again gamespot come with a bad build,

why add a SSD when clearly people will compare this to a game console?

could save 40 on the mobo, 30 on the case, 42 on the ssd, 30 on another good corsair PSU it would be a $580 PC that would perform exactly the same in games

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leandrro

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Edited By leandrro

"the gaming network" lol, they give you nothing, you play with your ISP using game servers that have no relation with xbox live at all, all xbox live offers you is a paywall, a paywall that fails sometimes and wont let you use your ISP and the game you bought

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leandrro

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Edited By leandrro

@horizonwriter: it looks like sony make all devs working exclusively for them share all the work and it feels like they are all the same studio, much like EA makes DICE share Frostbyte tech with all devs working for EA, the reason for sony to hide this is that they cant claim naught dog and others are super devs that extract power from ps4 in a way no other dev can, i believe naught dog devs are very talented but not the way sony tries to present them, they make excelent gameplay and story but lack skill elsewhere, kojima just arrived at sony enviorement and guerrila games dropped all the code they had for him in exchang of nothing, kojima might be surprised but it looks like the way sony works, they might not be the exact same engine, but its like they share 98% of dna

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leandrro

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@horizonwriter: if we go to uncharted 4 credits, i found those people and by their profile on linkedin it does look like people that work on the core of the game engine development

https://www.linkedin.com/in/dustin-jones-9493a42?authType=NAME_SEARCH&authToken=vCtM&locale=en_US&srchid=5518196081481604440653&srchindex=1&srchtotal=1&trk=vsrp_people_res_name&trkInfo=VSRPsearchId%3A5518196081481604440653%2CVSRPtargetId%3A6934089%2CVSRPcmpt%3Aprimary%2CVSRPnm%3Atrue%2CauthType%3ANAME_SEARCH

https://www.linkedin.com/in/jesse-clemens-0895841?authType=NAME_SEARCH&authToken=lNX3&locale=en_US&srchid=5518196081481604589786&srchindex=1&srchtotal=1&trk=vsrp_people_res_name&trkInfo=VSRPsearchId%3A5518196081481604589786%2CVSRPtargetId%3A4403049%2CVSRPcmpt%3Aprimary%2CVSRPnm%3Atrue%2CauthType%3ANAME_SEARCH

https://www.linkedin.com/in/ericlalumiere?authType=NAME_SEARCH&authToken=in8i&locale=en_US&srchid=5518196081481604796205&srchindex=1&srchtotal=1&trk=vsrp_people_res_name&trkInfo=VSRPsearchId%3A5518196081481604796205%2CVSRPtargetId%3A1558678%2CVSRPcmpt%3Aprimary%2CVSRPnm%3Atrue%2CauthType%3ANAME_SEARCH

https://www.linkedin.com/in/dvelarde?authType=NAME_SEARCH&authToken=ZtOM&locale=en_US&srchid=5518196081481604971014&srchindex=1&srchtotal=1&trk=vsrp_people_res_name&trkInfo=VSRPsearchId%3A5518196081481604971014%2CVSRPtargetId%3A2798114%2CVSRPcmpt%3Aprimary%2CVSRPnm%3Atrue%2CauthType%3ANAME_SEARCH

at the same time you can see that they worked for all sony first party games, the engines those people build seem to be used in all sony first party games, at least that is what it looks like to me

http://www.mobygames.com/developer/sheet/view/developerId,273538/

http://www.mobygames.com/developer/sheet/view/developerId,539267/

http://www.mobygames.com/developer/sheet/view/developerId,88013/

http://www.mobygames.com/developer/sheet/view/developerId,110125/