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ivory_soul

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Everyone's getting excited for the PS4...what the hell is Microsoft doing?

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ivory_soul

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@pichu_killer Good news. GTA5 is already being held off for next-gen consoles. That's why the release date was pushed back to the end of the year.

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ivory_soul

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@wcwj26 These specs have been out for a while now. There are dev kits out there that are being developed on right now. These are probably the correct specs or pretty damn close.

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@FuZzCasT @D1rty_Dawg Sure, if you want the PS4 to cost $1,500.

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ivory_soul

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@ryafel The PS4 has 5x the processing power. The GPU alone handles DX11 which only the latest PC GPU's can handle right now. The PS4 has 4GB of RAM compared to the PS3 only having 256MB. The PS4 has 8 cores while the PS3 only has 3.

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Edited By ivory_soul

@ryafel @ivory_soul Here's the PS3 specs


CPU: Cell Processor

  • PowerPC-base Core @3.2GHz
  • 1 VMX vector unit per core
  • 512KB L2 cache
  • 7 x SPE @3.2GHz
  • 7 x 128b 128 SIMD GPRs
  • 7 x 256KB SRAM for SPE
  • * 1 of 8 SPEs reserved for redundancy total floating point performance: 218 GFLOPS

GPU: RSX @550MHz

  • 1.8 TFLOPS floating point performance
  • Full HD (up to 1080p) x 2 channels
  • Multi-way programmable parallel floating point shader pipelines

Sound: Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)

Memory:

  • 256MB XDR Main RAM @3.2GHz
  • 256MB GDDR3 VRAM @700MHz

System Bandwidth:

  • Main RAM: 25.6GB/s
  • VRAM: 22.4GB/s
  • RSX: 20GB/s (write) + 15GB/s (read)
  • SB: 2.5GB/s (write) + 2.5GB/s (read)

System Floating Point Performance: 2 TFLOPS

Storage:

  • HDD
  • Detachable 2.5” HDD slot x 1
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Edited By ivory_soul

@ryafel @ivory_soul Quite a bit. The PS3 is based off technology that is 7 years old.

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Edited By ivory_soul

To kill time. Here is the leaked spec sheet from SDKs that are already out.


  • Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters”
  • Each cluster contains 4 cores and a shared 2MB L2 cache
  • 256-bit SIMD operations, 128-bit SIMD ALU
  • SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
  • One hardware thread per core
  • Decodes, executes and retires at up to two intructions/cycle
  • Out of order execution
  • Per-core dedicated L1-I and L1-D cache (32Kb each)
  • Two pipes per core yield 12,8 GFlops performance
  • 102.4 GFlops for system
GPU:
  • GPU is based on AMD’s “R10XX” (Southern Islands) architecture
  • DirectX 11.1+ feature set
  • Liverpool is an enhanced version of the architecture
  • 18 Compute Units (CUs)
  • Hardware balanced at 14 CUs
  • Shared 512 KB of read/write L2 cache
  • 800 Mhz
  • 1.843 Tflops, 922 GigaOps/s
  • Dual shader engines
  • 18 texture units
  • 8 Render backends
  • Memory:
  • 4 GB unified system memory, 176 GB/s
  • 3.5 available to games (estimate)
Storage:
  • High speed Blu-ray drive
  • Single layer (25 GB) or dual layer (50 GB) discs
  • Partial constant angular velocity (PCAV)
  • Outer half of disc 6x (27 MB/s)
  • Inner half varies, 3.3x to 6x
Internal mass storage:
  • One SKU at launch: 500 GB HDD
  • There may also be a Flash drive SKU in the future
Networking:
  • 1 Gb/s Ethernet, 802.11b/g/n WIFI, and Bluetooth
  • Peripherals:
  • Evolved Dualshock controller
  • Dual Camera
  • Move controller
Extras:
  • Audio Processor (ACP)
  • Video encode and decode (VCE/UVD) units
  • Display ScanOut Engine (DCE)
  • Zlib Decompression Hardware
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@F22_King_Raptor The WiiU is technically the start of the next-generation, but...Nintendo pre-maturely released that console.

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@Kane04 @ivory_soul @Danny_KickAzz Didn't know they split into two teams. I think Ubisoft holds the record with 6 studios working on Assassin's Creed: Revelations.