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GNS

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@lyhthegreat: I looked in the mirror, all I saw was tiles on the wall (two tiles were darker than others), there was no reflection of numbers. Hmmm....

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GNS

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Edited By GNS

Finally, I've finished playing this game series. Though, it feels like I've been playing Life is Strange for forever, I guess, the exact time that I've spent was 14 hours give or take in the past five months when it was first released. I've got to say, overall, I liked the game. I liked the main characters' (Max and Chloe) characterisation build-up from the start and up till the end. I liked the dialogues (although, they were some times stressed and rarely believable), I liked the atmosphere such a Twin Peaks meets Gossip Girl kind of an atmosphere. I liked the graphics (although, after five games and the developers still did not do anything about the lip movement animations) - it was pleasing for the eye.

However, what I did not like was that much of the game's supporting characters had little or no screen-time at all. Sure, much of the big bads motivations the players got to acknowledge towards the end (somehow missing their motivations or what in general they are doing for the past four or three games). I did not like the puzzle sequences (I know, someone might say that they were well processed, but, actually, come to think about it, no they were not. E.g. the photos on the wall puzzle when you have to figure out where is Rachael Amber. Some of the photos are linked logically, but some even after the walk-through I still think: "What?". Another example of a frustrating puzzle was the toilet number puzzles. I admit, went to the walk-through, because after ten tries to punch in digit-code I gave up. And I still did not quite understand how the video's uploader on youtube came to a conclusion that: "Oh, it's 0311. Of Course"). Or, maybe, it's just me.

The major issue of the game, which I have, is that in the end of episode 5, the game lets you to choose two outcomes: sacrifice Chloe, or sacrifice the town and let Chloe live. See, now that where it bugs me. For the past four games I've beaten my ass-off just to save Chloe's life: be it in alternate reality, or in the "real" world. And now, in episode 5 the game decided to go all Final Destination on the players by stating: "You've saved Chloe's life. You've saved her from her destiny. She was destined to die. Now, your actions bring consequences: are you going to live with them, or decide what's right"? Well, decide what's right is a very thin line. In the end I chose to save Chloe. Why? For the reasons I mentioned above of this paragraph - I've beaten my ass up just to save her for four freaking games. And if the game thinks that I'm going to sacrifice her and make me feel bad for that matter, it has another thing coming. Sure, I've let the whole town get wiped out by a Hurricane Katrina (or what's its name), but, in the end, I really don't care. But, what I do care is that in the end, when I chose this, all of my previous actions towards other NPCs, which I've saved, meant nothing. Zero, zilch, nada. Sure, it was my decision, but, still I feel a little sad. Sure, the professor got what he deserved one way or another (you could let Chloe's step-dad kill him. But, then again, you rewrite time, so did he actually die, if you chose to save the town and sacrifice Chloe? Well, don't care), Nathan as well. But as for the other NPCs. Holly freaking shit. I've saved them, helped them and now they're dead. Hmm... Hakuna Matata.

Also, the last thing I did not like was generally to this episode only. Two many time travelling. I've got lost. Seriously, I did not know which additional persons left to be alive and saved and who are still dead. So, confusing (she rewrote time 5 times in different realities/outcomes in this episode alone. Wow).

Well, I agree somewhat with the score of this episode. Though, I'd rate it 7/10.

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GNS

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I've recently completed it with 59 or 60 percent. And I've got to say that I played it with a sense of deja-vu, and not because the gameplay and the generic island locations were in fact imported from Assassin's Creed IV: Black Flag and Freedom Cry expansion, but because most of the stuff that you do (plot wise) you've already done it in Black Flag. Even the semi-end is the same (Precursor site. The difference is, instead of going against the Templars to stop them, you are the Templar and you try to stop Assassins from using the site). The only saving grace point of this game was the sea shanties, but they got boring after a while.


5/10.


I'll try to play Unity now, but I guess it will be a re-skinned AC III.

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@ArunabhaGoswami In my opinion, if the game offers a decent narrative, then the person playing that game should not want to pause the game and load the nearest save-game file in order to chose other options and see that they all lead to one and the same result. This kind of thing I started to see from episode 2 of this game. I don't like the plot, I don't like the story-line, I don't like the options that the developers of the game give to the players, to me they are all illogical. And because of that, I'm forced to go through different scenario options, which all lead to the same conclusion.

I did not have that problem with TWAU, TWD (Seasons 1-2) or even Borderlands Tales, because I liked the plot, the story-line in those games, and I felt no compelling notion to pause those games and look for other options to choose from. However, this game, does not do that for me.

In my opinion, there is no such free-choice-based game that offers you the "complete choice mechanism". However, people may choose not to see this, because they like the plot and they like the narrative, and they like the characters, the story-line. So, why would they choose differently? E.g. I very much like Life is strange video-game. And I don't care what other choices in the game there are, because I'm contend with the choices I made while playing it. I can not say the same for GoT. I don't know whether anyone else feels like this, but I certainly am.

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GNS

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@ali_ocelot I still think Back to the future video game is the worst.

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Edited By GNS

I finished this episode today. I don't know. I mean, when "TellTale Games" put words in their games like "the series adapt by the way you play" I expect them to adapt like the way I play it. OK, so I get that the game offers four choices, but come on, I am slightly ticked off that the game does not let you slaughter yourself and everyone else around you (mass murder by suicide?) when you're negotiating with that fat dude for the release of your brother. I mean, I took the [Attack] approach, but, the developers clearly want your player to be alive. Why? Why, if I want to end all of their lives? I mean, this kind of thing is just... not cool, man. Also, maybe I do not care about the brothers fate. Maybe I just want power/riches/revenge over the Boltons? Or what's their surnames. Why can't I choose that?


I, mean, I don't know. I'm starting to not like GoT game...