@starduke @gMcR How is To the Moon's story more player directed than Beyond? If I remember correctly you click your way through the dialogue and solve the occasional puzzle to progress through the story. Just like in Beyond you do X to progress the story. You are watching a story unfold, and just like in Beyond the player can participate in the story, the difference here being that To the Moon only has one predetermined outcome, which the player has no influence over, while Beyond has several outcomes.
@RAD_RADIO @gMcR @starduke So if they had implemented a game-over screen you would suddenly consider Beyond a video game? Is that essential for a video game, the ability to win or lose? Like I said before, there are consequences to your actions which may produce different results. For example, failing to evade the police during the train sequence will result in you being arrested, and forces you to play an extra sequence trying to escape. It's a great way of not breaking the narrative when you fail.
@starduke You have a very narrow definition of what a game is. If you'd actually played the game, or at least the demo, you would know that the game actually IS interactive. The player has control over the characters' movement, dialogue and choices. (Which also may result in several different endings.) I understand that some people dislike the game because they feel that the interaction is somewhat restricted in comparison to other games, this however doesn't stop it from being classified as a video game.
Why are people so hostile towards this game? It's not like this game will change every other game into an "interactive movie". Personally I thinks it's great that Quantic Dream is trying something different.
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