Isn't he an English Lit professor in some college in Texas? That alone makes him better fit than Jesse "The Body" Ventura who spent his days beating on folk and talking about people beating on folk.
Contrarily, he did cry a WHOLE lot in Interstellar and that 3 hours of drekk and that doubtless is not welcome in Texas leadership (Honestly, that's all I got)
Good on him for putting himself out there for this. You hope for the best in this sort of thing.
@deathtroll2: I don't see why not? The setting is what attracted all that hype in the first place. Different studio (larger more experienced studio) taking a crack and steering more towards vertical traversal and parkour, stealth and stealth tech, and melee combat done in 3rd person. Might produce a different result than a game made by a small inexperienced studio who steered more towards projectile weapons, vehicular traversal, and traditional Open RPG elements done in first person.
Go to the future in a densely populated city. Some anomaly in the animus (precursor interference) causes one person experience events of the future. Enter New York 2045 (or wherever really), use stealth and tech to become the assassin of the future. A cool hidden lazer blade? Shoulder fired grenade launcher (for smoke bombs, futuristic poison launcher, holographic projection, etc) could be implemented. Stealth tech like temporary or conditional active camo. Cut through the future and find out why this is happening to you...yada yada its got something to do with the templar. Writes itself really.
@santinegrete: Make no mistake, it will be Witcher 4 that saves that company. Them fixing this game will merely bridge the gap they made between them and the public. Maybe keep a few investors from never investing again in them. Just keeping the wolves from their door.
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