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firefox59

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#1 firefox59
Member since 2005 • 4530 Posts

@Ish_basic said:

@popeanonymousxv:

I can't argue with any of that. Instead, I would add to it by saying the elimination of the estus flask concept is probably this game's worst offense. It introduces pointless grind that is certainly made worse by the horrible load times.

The collision detection is awful, the visceral attacks frequently fail (i'm talking the follow up R1 when you have the guy on his knees), they're still using some kind of command queue that really causes issues because of the sensitivity of the controller buttons - single presses of buttons being read by the game as two. It also sucks when you attack, but you get clobbered trying to deliver the hit and knocked down...because you hit the attack button though, the first thing your character does when he/she gets up is try to attack again as per your previous command Ignoring everything else you might try to do....which of course gets you hit again. Camera is terrible and loses lock-on way too easy. Lock-on switches targets with the same button that manually controls the camera, which is hugely problematic when multiple foes are on the screen and you're trying to get a decent view of the fight while maintaining focus on a certain enemy.

There are also some little glitches like status effects being applied to your corpse and then affecting you when you resurrect...i literally died to frenzy, revived and got hit by frenzy again standing next to the lantern. We know about the item dupe and the game breaking key fail. Both of those were fixed but they were still in the game when it got such high scores. As far as I know there is still some NPC glitches with the optional quests as well.

I enjoy BB very much, but reviewers giving it 9s and such just sends a horrible message to devs out there. You can both enjoy/love something AND be critical of it. And where necessary, we should be critical because that's the only way the things we enjoy/love will get better.

It's amazing how ego can affect one's opinion so much. That's why the game is getting 9's and high praise. Reading all of this makes the game sound horrible. I would never get it cause I knew what it was but this is worse than I thought. Queued up attack commands? Lol.

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#2 firefox59
Member since 2005 • 4530 Posts

@wiouds said:

Not just JRPG. Look at Spec Ops: The Line.

Well at least JRPG are willing to try thing other than fantasy medieval setting.

I'm not one of those people who LOVED spec ops, but there was nothing confusing with the story. You guys seem to be misappropriating your dislike. Not liking a story is different than being unable to comprehend something. You can't claim a story is bad just because you don't like how it was told. It's content vs. execution.

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#3 firefox59
Member since 2005 • 4530 Posts

The cube controller for me. Surprised to see so many people saying that. It should be in the poll over the pre-PS4 controller. No one will pick that as a fave.

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#4  Edited By firefox59
Member since 2005 • 4530 Posts

@blangenakker said:

It's okay, you're allowed to not like the game and not buy it. Its your choice.

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#5 firefox59
Member since 2005 • 4530 Posts

@Pedro said:

@mep69 said:

You say "Bad", i say Good. I hate casual gaming and this is far from it. We dont need more games holding your hand.

I can tell you where you need to go and even show you where that location is and leave you to figure how to get to the prescribed location. That is simply stating the objective. In said game you can take that objective now or do something else if you so desire. Would you consider this hand holding?

I think this is what is important. I get this thread mixed up with the other one but people have been saying that the idea of the game is just to run around killing everything. Why? This is supposed to be an RPG. It should have purpose. Otherwise you're just a maniac with a sword. Gamers these days somehow relate lack of structure to hardcore. It's no different than the other souls games though.

This is separate from what Pedro said but the accessibility of a game does not make it casual. There just seems to be way too much ego when it comes to these games. Somehow one overcoming trial and error, repetitious gameplay is supposed to impress people when the rest of us just don't care because we see the game for what it is. Stop acting all badass and calling other gamers casual just because we find monotonous gameplay boring.

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#6 firefox59
Member since 2005 • 4530 Posts

@Celtic_34 said:

@yukushi said:

The people in this thread who are saying a easy mode would ruin the game makes no sense because the people who are looking for that hardcore challenge would continue to play the game as it is now nothing would change for them, and the people who are looking for a more reasonable challenge would go to the easy mode and everybody would be happy, so how would this ruin the game explain that to me.

I think the issue more is even if they added an easy mode people who don't like the game would still find reasons not to like the game until the dumbed it down to the point where it wasn't even the same game anymore. Like I was saying MLB the show added an easy mode. The people who didn't like it still don't like it. It was a waste of development time.

You don't know that. Adding an "easy" mode would allow people to advance in the game. The primary problem right now is many people can't get to the first fricken' checkpoint. You don't even know if you like the game or not if you have to keep replaying the same 15 minute stretch. If people could actually get into the game a bit rather than being killed immediately they could actually see if the game has anything to offer. I've read plenty of people saying that they are returning the game already. That isn't good for the developer or the consumer.

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#7 firefox59
Member since 2005 • 4530 Posts

@Lulu_Lulu said:

@mastermetal777:

You're starting to sound like one of those fanboy zealots..... highly uncharacteristic of you.

Anyway to put it simply: they lures into thinking stats don't matter then all of sudden they do ?

Miyazaki still trolling as usual.

I was thinking the same thing. Anytime anyone says they don't like something, master comes right in and says he likes it. It's ok to admit there are problems with the game. I haven't played it, but enemies glitching due to ragdoll for example, IS a problem.

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#8 firefox59
Member since 2005 • 4530 Posts

@Pffrbt said:

@firefox59 said:

Comprehension goes to ones ability to comprehend. Most JRPGs have plots that are in some way metaphors for real life ideal/ideas/problems. You have to look past the names given to the parts of the story and decipher the message they are trying to convey.

I have no trouble understanding the message JRPGs are trying to convey. The problem is that what they try to convey is typically stupid and poorly done and the story makes no sense.

You have to interpret and translate the story to get the message, you can't understand one and not the other. Your complaints don't make sense.

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#9 firefox59
Member since 2005 • 4530 Posts

@mastermetal777 said:

@davillain-: well on average they last about 20 - 30 seconds. They're getting patched soon though.

http://www.eurogamer.net/articles/2015-03-24-bloodborne-dev-working-on-a-patch-to-improve-load-times

40 seconds. That's inexcusable. It's something they knew about and they went ahead and launched the game anyways because 'we can just patch it later.' This trend is getting ridiculous. Everyone was complaining about needing an online connection but now with all these massive patches (and day 1 patches) you can't play the game without an internet connection anyways.

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#10 firefox59
Member since 2005 • 4530 Posts

@JustPlainLucas said:

There's one thing that's really starting to irk me about modern day action games: the forced walk. You're moving at a nice pace, and all of a sudden, you come across a spot that forces you to walk slowly. I know it's a nitpick, but it's just really been bothering me lately.

Can't wait to drive that Batmobile, though. I hope there are some seriously badass vehicle combat stages in the game.

I'm not sure if it was the first game to do it, but Arkham Asylum is the game most people blame for this too.