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DList4ever

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Edited By DList4ever

Games are, sadly, difficult and expensive to make and the companies that make them can/will only do so if they can get enough $$$ to survive long enough to keep doing it and, they have got to get that money from us, the players, one way or the other: either charging us full price up front for longer than they currently do or, dropping the price after a period of time and making up that loss of revenue in some other way (loot boxes, cosmetics, battle passes, DLC, etc, etc, etc).

So, unfortunately, the only other model other than microtransactions that's ever worked is the one that everyone still bitches endlessly about-- which is the old way of doing things and there's only one company still doing that.

Yep, the old farts at Nintendo continue to price their games the same way that they've always priced their games-- because, that's the way to make money making games. Just like books: the price is the price is the price until the platform is on the way out the door. Sadly, you can go to any article about any one of those games and you'll see about a dozen complaints about the prices never, ever, ever going down unless the company's in trouble and trying to lure in players or they figure the game itself is a bomb. Why? So that the money earned from those big ticket titles can cover the losses from the lesser ones that they're still trying to find an audience for.

So... whatcha gonna do? (insert shrug here)

Honestly? It's not whether or not the company has a model of making money off their game, it's whether or not you can be onboard/okay with the way that the company behind that game has chosen to do so. Full price for eons or microtransactions for smaller/no upfront cost.

Our money is our vote and people are (and have been) voting in droves so... it honestly sounds like it's a little late for the pebbles to try to change their mind after the avalanche has started tbh. All we can do is try to muddle through as best we can at this point.

I dunno, maybe stick with the indies because their prices are low due to the fact that they're still trying to make a name for themselves in the hopes of one day commanding the same prices as the big boys. smh.

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DList4ever

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@Tiwill44: See, my thinking is the exact opposite: If they're going to fix it, then I can buy it then. After all, why play the broken version if it's going to be fixed?

Way cheaper that way anyways since so many of these things drop in price like 2 months after release-- much less the year it takes to straighten things out.

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Edited By DList4ever

From an actual campaign with things such as, you know, plots, progression, etc, etc, etc, they're instead shoving out the procedurally generated daily quest grinding filler content that everyone hates-- even MMO players....

Yeah, they didn't fail to "walk," they literally fell into the woodchipper but it's obvious they had, you know, reasons ($$$)... smh.

Guess Immortal really *was* the obvious nail in the coffin for the whole being a game company. Shame too.

Diab 4 us gonna suuuuck as soon as they get it out of Beta and throw in the monetization. Expect Badness. Smh.

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DList4ever

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@gameboy8877: That's how I nabbed it: Amazon flash sale for $30. Granted, gotta wait a week or two before I get it in but I'm more than okay waiting if it means I'm getting it for $30 less.

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@Destructionzz: Besides, it won't stay "just a few adds" for long and we all know it.

Face it, streaming is going the same route that cable did all those years ago. From what I understand, piracy's already on the rise again as a result and I don't see that trend stopping any time soon if the companies are going to keep this up.

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Edited By DList4ever

@Crazy_sahara: Oh yeah, I mean, just showing a few adds worked out great for cable, right?

As for getting around Netflix (and all the other price rises), I honestly believe, big hard drives and VPNs coming back into fashion again-- something tells me that this trend will continue....

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If it's coming out in Dec of this year, looks like I'll be looking at what the MTXs are like come Dec 2023 then.

I know that they saythat there's no microtransactions but, otoh, we've heard that before and seen them get snuck in through a later update months after release. Quite a few times. For Marvel games as well.

So, yeah, gonna wait. RNG card-based attacks, for a licensed game, just positively screams "loot box" and, I want to see what the drop rates are as well as what the boxes in question cost before I think about pulling out my wallet.

It really is a shame too because I would have had it preordered with the season pass already bought and paid for if it was just a regular tactical buy-it-once-and-have-the-actual-game type of thing but, oh well. Guess those days are over when it comes to high profile games.

Man, I feel old. smh.

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Edited By DList4ever

"the show treats the games as information that only informs but doesn't directly shape what happens on screen."

Annnnd this is why all the RE adaptations have been so damned terrible.

Look, it's okay to make a new show/movie/plot/whatever set in whatever universe you're trying to adapt but here's the problem-- if you throw out everything that has come before, it's no longer an adaptation, now is it?

In order for something to be an adaptation, it has to have a lot more than a couple Easter eggs and/or a character name or two. It has to pick up/use at least the majority of the cannon of the original.

In the case of Resident Evil-- it has to come from Resident Evil in order to be Resident Evil. Yes, minor changes here and there are needed and to be expected when changing mediums but throwing out half the damned cannon just because you feel like it just isn't going to work.

It's like making a movie where there's this group called Jedi but they're all droids with guns owned by a government called the Imperial Republic and then trying to claim that it's a Star Wars movie. Or how about a Lord of the Rings TV show where we have a race of 7 foot tall warriors called Hobbits....

The "Resident Evil" TV show was just a damned zombie show and, on it's own merits just wasn't that great proving, once again that all they did was license the name, toss in a couple of references and expected fans to eat it up.

....

Yeah, not going to happen, I'm afraid because, you know, that might work for 5 year-olds who don't know the difference but not so much for grown adults.

Which is really sad/worrying because these little screw ups just keep getting made again and again and again by the supposedly grown adults in charge of all these studios.

Honestly, I used to think that they seriously needed to get away from the drugs but, at this point, as I get older, I begin to wonder more and more if I might not just start asking for them to send me some because, gods know that whatever it is that these execs are high on has got to be some seriously primo stuff! smh.

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DList4ever

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@jenovaschilld: Well, actually, that's my point. I mean, for years I thought that I was just trying to chase past glories but, it turned out that-- no, that wasn't it at all.

It was that I just happen to just like the way the MMOs were designed back then better.

I mean, sometimes that frozen yogurt will solve that ice cream craving and sometimes it just doesn't. I mean, they're both frozen, milk-based treats-- and lots of folks will get them mixed up all the time but, at the end of the day, they're just not the same thing.

Once I realized that, it finally made sense to me because it really does make sense. After all, most folks won't care a bit about which one they get, but there's always going to be others that adore one and just tolerate the other and, while it took me a few years to finally figure it out, I realized that I'm just one of those people. If I want that OG ice cream, I gotta have that OG ice cream and nothing else is going to hit the spot.

It doesn't make the yogurt inherently evil or something deserving of being wiped off the face of the earth after all, (there are ways to monetize fairly and there are a tiny fraction of MMOs that do indeed do so).

But, I just don't like a lot of the way that the systems in the more modern MMOs feel to play as much as I like the way that older MMO systems feel and just never did. I'll play a modern MMO-- and even enjoy them for a month or two but, I just can't seem to delve into them the way that I can with older ones-- even ones that are older than my first gaming days.

Okay, yeah they look like crap but, the worlds in some of those older MMOs just feel so much more alive than so many of the ones that have come out more recently. I still couldn't even begin to list all the tiny differences in design styles (one of the reasons why I watch those content creators because they so often can and do) but, I can certainly feel those differences every time I log in.

Yes, the days of MMOs being chatroom with a combat system are done and over with. Yes, we are no longer young kids racing home to play with our friend online. But, that doesn't mean that everything that those older MMOs had and have are no longer worth anything-- after all, if they were, then why on earth are so many of those old MMOs suddenly getting all of these young players coming in to check them out? It sure can't be the graphics! LOL.

So, yeah, maybe there really is just a little more to the pull to those older games than nostalgia.

Also, if you ever do try to take a look at one of the older games at any time in the future, I've been working really hard on my Old Man Yell so can give you pointers if you need it or, at the very least, send me a whisper some time and I'll help you tell them kids to get off your lawn anytime. Will even give ya a nice low leveled cane I crafted that's waaaay better than the starter you get from the tutorial.

;)