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@wicked_laugh: It's hard to predict exactly who will shine these days as far as superhero movies are concerned. I never would have believed characters like Ant Man and The Black Panther would become as popular in the film world as Spiderman and Batman but that's what we are looking at.

I think this has allowed smaller heroes the freedom to shine among the larger heroes.

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@wicked_laugh: That could be an option, although isn't a Batgirl movie already in the works? It's being written by Christina Hodson.

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@moviegab: I admit, I've not seen any of her work before but it would be interesting to see.

I'm also thinking of actors who could work alongside J.K. Simmons' Commissioner Gordon.

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@ThePlantain: That's understandable, but personally I'd like to see it. :)

I think she would make for a very relatable Barbara Gordon. There are so many good options for that character though. I bet they'll find a good match whoever they go with.

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@Pyrosa: I understand Kendrick has an association with comedy but it's not entirely accurate to suggest she hasn't taken on dramatic roles. In fact, her most lauded roles such as 50/50 and (Oscar Nominated) Up in the Air position her in a more dramatic role than comedy. It's closer to suggest her more popular roles are comedy, but it's not a genre she is entirely synonymous with in her filmography.

However, you are right about the physicality. It's one thing that she would make a convincing Barbara Gordon, depending of course on the iteration of the character they use. For example New 52 Batgirl is a high school student. It really depends on physical training.

That being said, I don't think she will actually play the role. I'd just like to see it, personally.

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@Daian: I wouldn't give it a 7 personally, and I certainly wouldn't fire one of my staff for expressing what they feel is the right opinion.

All the same, A Link Between Worlds was a very good game as is Breath of the Wild. Bias or no, they are both games I could understand a person sharing them as their favorite games of their years.

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@todddow: Didn't Zeldaspot give Skyward Sword a 6/10?

They were, like, the only mainstream publication to notice that game wasn't up to much.

I know they gave A Link Between Worlds game of the year but then that game is excellent. :P

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@Benny_a:

1. All cut-scenes are voice acted. Zelda isn't the only one. The voice acting isn't very good though. I changed it to Japanese when the option was available.

2. That's a gross misconception on what a roleplaying game is. Zelda is not a roleplaying game, hence why it is marketed as an action-adventure game and while it was nominated in that category, not RPG.

3. There are many parts that make up a game. The most important, for me, is the gameplay.

4. Probably because plots don't necessarily make games fun for some folk. Not like games are a particularly good story-telling medium.

5. Environmental puzzles, exploration and the feedback loops that come with the emergent gameplay.

6. Again, it's not like variety is paramount in many open world action-adventure or action RPGs. The Witcher, Skyrim, HZD and Nier Automata all have this problem. Compared to a series like Bayonetta (Turbo Button explains it very well), these games have weak enemy variety. Zelda is no different. That's a pandemic affecting the genre.

7. Eh I'd disagree with that. Skyrim and Witcher give you upgrades paths for repeating much of the same paradigm. Get quest, go to location, kill everyone and loot place. These are en-housed in fun folklore which keep the game fresh, even if you are repeating the same gameplay loop. Witcher has some added stuff like the almost non-element of the Witcher senses giving you the illusion you are solving a puzzle, when the game solves it for you but these games lack meaty gameplay variety, making up for it in narrative variety. Zelda has a handful of different quest types and the majority of the shrines you find contain their own individually crafted puzzles.

8. No, it simply stems from the fact that this is an interactive medium and games, for most people, have a duty to be fun interactive experiences first and foremost. Stories, graphics and animation are of course ways people are entertained by games and that is totally valid, but for some of us, good game design is really the part that counts most. That part above all else, as it were.

9. Turbo Button comes in handy here again. Items in Zelda are used to solve puzzles but these are a constant and perpetually useful source that are used inside many dungeons, and in numerous cases can be used in a variety of different ways leading to multiple solutions to a single problem. This is a far cry from the habitual Zelda gameplay loop and how items works. Your viewpoint is too top-level. You need to drill down further.

10. I mean when you consider games like The Witcher and Skyrim near solve the exploration for you via map markers because the worlds aren't designed around visual information, I think it's unfair to say BoTW exploration is 'easy' (which I'd argue is missing the point of exploring. It's not a difficulty). BoTW uses vertical space so that you can scout ahead, replacing the need for map markers to dig out points of interest. Mark Brown describes the differences very well here.

11. Then that's cool and totally valid. If you preferred Horizon Zero Dawn, that's cool. Many loved that game. Others, however, preferred Breath of the Wild. I would stress that it's not money which leads to a good game, it's simply good game design. One of my favorite games this year; Shovel Knight: Specter of Torment was made on a fraction the cost of other titles I played like Zelda, Nier, Prey and Mario but it was just as fun as them to play. If money is what makes a good game for you, that's fine. To me it's game design.