cpt_stochastic's forum posts

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#1 Posted by cpt_stochastic (25 posts) -
I've had a frustrating time recently trying to level snipers on Ironman so it's a no from me. Getting a rookie through a mission and finding yet another Heavy is annoying. It's Officer Training School! These muppets shouldn't even be allowed on campus unless they have a major in something!
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#2 Posted by cpt_stochastic (25 posts) -
I loved playing the original and i am loving this version. I've finished Classic, and Normal/Ironman and now I'm on my who-knows-what-attempt at Classic/Ironman and doing pretty well this time, but I have to say that I'm not a fan of soldier panic at all. I don't think it's fun. On Ironman, if you're not cheating, there are no second chances. You accept that. When things go wrong you think "ok , that wouldn't have happened if I had specced for a scanner" or "should have retreated instead of solely relying on the sniper's 85% chance to hit". But there's when the *&^% hits the fan, which is going to happen however you play due to chance occurrences and RNG, there's already enough tension and pressure without then not only losing a turn but also potentially wiping. Where's the hero mentality? Or couldn't these guys at least have a way of strengthening their will in the Officer School? Permanent loss to will? Why not have permanent injuries as well? You get your Support guy back but he limps at 2/3 of the speed and can't carry a med kit because that slots taken up for his colostomy bag, or your assault guy can't throw grenades more than 3 feet. Or maybe your squad sight/ archangel sniper just isn't available for that mission because he had booked holiday and it was approved so....you know...family comes first. So here's the story behind this rant, but really it's never fun when it happens. It makes me care less about the dudes who are potentially going to let me down, I don't even bother naming them now. It's long and I won't be offended if you don't read it. So month 3 I think, I was scouring literally the whole of a large map very carefully before finding that pretty much ALL the aliens were in the spaceship, in one room. I found this out as I approached the ship. The Outsider popped up (cool! I needed to capture him) and then he kicked off I think at least 2 packs of thin men, 3 mutons, 3 sectoids and they all triggered at once. My heavy doesn't have LOS on the entrance or it would have been fine I guess. So what happens is they've all hunkered and I don't have decent shots on much so I need to get everyone else into a good strategic position and overwatch them because, if I leave, the terrain doesn't leave much cover anyway and my point guy is definitely going to get toasted on his own. Cue a thin man taking one of those insane light-years-away shots that almost annihilate one of the guys (meh, it happens, we know this) but then the shot guy panics! He shoots one of the other guys who panics who shoots a 3rd dude who PANICS AS WELL. Basically this Reservoir Dogs scenario plays out over the next turn with them shooting at each other and either missing or hitting or hunkering. It was all I could do to do damage limitation with my other 3 guys but I'm sure it helped that the aliens were just laughing their asses off instead of wiping us out. I somehow got away with it in the end with 3 dead guys (2 senior) and the rest injured. I mean, it was funny, I can definitely see the funny side in this particular case.. But did it add to the gameplay? I don't think so. I might shout "argh nooooo!!!!" when someone misses a critical shot or grind my teeth when someone get taken out hunkered behind full cover but when the panic things happens it's just "Oh yeah. And there's this as well, maybe it's time for bed". Reduce the panic or give us the means to strengthen their will. You can keep the crazy amount of panic for Impossible or a different gamestyle than "Ironman" maybe called "Chicken Lips"
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#3 Posted by cpt_stochastic (25 posts) -

It just sounds like you're playing against better opponents, not the fault of the game

Also, MW2 weapons had less recoil and you generally took less damage to die in MW2 than BO, although BO takes about 4-6 shots to take someone down.

darth-pyschosis
Then you haven't really read or t least understood the points being made. When you start firing a split second after you see someone and then in the replay you're standing around for half a second before firing, and it doesn't happen in IW's games, something's different. In a bad way. Even if it's just the mechanics changing your perception of what's going on it's frustrating and ultimately not as fun.
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#4 Posted by cpt_stochastic (25 posts) -
Thanks for your replies. I want to reiterate that it's not a complaint about gameplay per se. I don't mind if the guns recoil more or less, are over powered, etc. I'm purely disenchanted with the (to me) very obvious disparity between what seems to be happening and what the actual result is. For all I know, the other guys I do kill might be experiencing he same "What the- !" thing but it's not good for anyone. A possible reason might be a bias towards US hosts I guess as I am a Brit living in Australia. In WaW at least there was the option to choose Local and Locale hosts, which I think has disappeared in this version and still, there was no problem with IW games. Unfortunately I left it too late to return the game otherwise I would have done so for a refund. When Cata comes out I won't look back and I definitely won't buy a Treyarch version again.
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#5 Posted by cpt_stochastic (25 posts) -
I feel I'm going crazy. I played WaW to death but I never liked it much because there seemed to be this phenomenon where you round a corner and run into an enemy and *every time* I'd get outgunned. When watching the replay I'd see myself take a good 1/2 second to start firing which is a huge delay in this type of game. I'd kind of got used to being mediocre when MW2 came out and suddenly I was awesome! I enjoyed it so much I prestiged 6 times! I never saw the delay or felt cheated in a one on one. if I died I understood why. - Cut to Black Ops and it's back again. Basically if the enemy sees me at the same time or even a little after I'm going to lose the shootout. It's incredibly frustrating and I'm wondering if it's a Treyarch thing because I don't get it with the IW versions of the game. I don't experience abnormal amounts of lag or lost connections. I just want to know if anyone else experiences this.