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chaplainDMK

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#1  Edited By chaplainDMK
Member since 2008 • 7004 Posts

@Maroxad said:

@chaplainDMK: There is no way to get a metric. But just visit any thread over there, and you will notice pretty much nothing but pure hatred for that game. That place has pretty high negativity overall, but for that game it is especially high.

It served as much of a purpose as the aging mechanics in the Wizardry series. It is something that drove you forward and gave you urgency. It may not have been strict enough, but even then, is that a problem, it let you do whatever you wanted, as long as you didnt dally around too much. It was an excellent mechanic.

"Towns were basically theme parks of various social themes the game wanted to explore. Vault City was a xenophobic technocracy, New Reno was hedonistic anarchy, San Francisco was a parody of Scientology, the Enclave were racist nazis etc. etc.."

Notice something they all have in common?

As for the GECK, its less absurd than you seem to state it is. Essentially the GECK is just a very potent fertilizer. Containing seeds, and a few other stuff necessary to start a community.

They made a misstep with Fallout 2 and then Bethesda took the mistakes of Fallout 2 too a whole new level. They didnt even achieve anything aside from "lol, so randumb!"

Furthermore, Bethesda made even more logical failures and clearly did no research of the established Fallout canon and influences. They show no understanding of how societies work or on 50s sci fi. They took one of the more memorable RPG settings out there and replaced it with a poorly researched, poorly thought out, setting not only contradictory with what it replaced, but also contradictory with itself.

Which brings me back to this,

http://pastebin.com/kV9zJkxu

@yourdeadgrandpa said:
@Animal-Mother said:

Why is everyone so mad at fallout 4?

Graphics whores, Weaboos.

You forgot people with standards.

Notice how you had entire towns built up on singular ideas?

And again, we wont agree here, but I find stuff like a 160 year old tanker ship just being in running order, having enough fuel to make it to the oil rig in a world where apparently there was next to no oil, and finally for a guy born into an apparently African tribe to be able to pilot the thing effectively to dock at the oil-rig just as insane as anything Fallout 3 ever did.

Also G.E.C.K. was retconned into being seeds, in Fallout 2 you'll remember it looked like this:

Now I'm sorry, but I don't see much seeds in that. Never was it stated as such. It was always pretty much a massive MacGuffin, with the original description being "Just add water and stir".

As a side-note, I agree that Fallout 2 definately had way more choice and decision depth than Fallout 3, but to denounce the game for that, and coupled with pretty damn obvious double standards, is pretty stupid to me. I

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#2 chaplainDMK
Member since 2008 • 7004 Posts
@Maroxad said:
@chaplainDMK said:

Fallout 3 still has an active modding community, the average user scores on aggregator sites are still high, most people I know like/love the game, plenty of old Fallout fans (me included, LGR said he enjoys F3 and F:NV, saying they are better than F1 etc.) think it's a worthy addition to the franchise etc.

An active modding community is good and the game has its fans. However, its fans are not the majority of the grognards. It does have a relatively good user score on metacritic, however, it is the lowest of all the mainline Fallout games (9.1 for FO2 (wut), 8.8 for FO1, 8.4 for FO:NV and 8.0 for FO3). There are people who like it, youtube celebs included. But at the same time, there are also groups very vocal on it, go ahead and browse say... 4chan's /v/, and you will find overwhelming negativity towards the game. If not outright hate for not only the game itself, but Bethesda Game Studios and Todd Howard and Pete Hines.

Either way, opinions are opinions. I dont think Fallout 3 was a worthy addition to the franchise, simply put, because it failed to understand what makes a Fallout game. As shown in the 2 quotes in the image above I linked.

It has issues for sure, but so does every other game in the Fallout franchise. Fallout 1 and 2 had pretty bad combat, Fallout 1 had the annoying timer that basically did nothing except annoy first-time players into moving too quickly, Fallout 2 is just one massive pop-culture reference. Plot holes/weird plots? How about Arroyo somehow being a freaking Hollywood parody tribal village, 80 years after being founded by Vault-Dwellers and various locals (none of whom were spear-wielding shaman-worshiping tribals). What about New Reno being a gambling hub with a porn industry.... In a wasteland with barely any power? How about just casually waltzing into the Enclave base and saying you lost your armor, and getting a new set no questions asked, especially considering Power Armor is probably the most complex piece of tech created in the Wasteland, requiring fusion power cells? Fallout 2 is just one massive plot hole and contradiction to everything Fallou 1 set up, yet it's generally seen as the best game in the series.

What exactly was wrong with the timer. The timer actually gave you a sense of urgency, and did something few RPGs do. Make time an actual resource.

I will agree about Fallout 2's world building and the bad combat of FO1 and 2 however. However, Fallout 2's randomness was not as bad as Fallout 3's and it certainly doesnt excuse the incoherrency of Fallout 3.

One key difference is that the randomness of Fallout 2 at least were somewhat tied into the overall narrative and didnt as blatantly feel out of place. While definately random and harmed the overall narrative, it at the very least had the decency to tie into the overall themes of the world, which is how society would struggle to rebuild after its downfall. The randomness and jokes in FO2 was also, for most of the part, locked away in smaller instances, rather than having an entire town built on one joke.

The combat, as bad as it may have been, did however, serve a purpose. Not only did it implement something with some resembelence of a tabletop RPG into a computer game, but it also showed just how dangerous the wasteland can be (where a single critical can hit you for over 100 damage).

We'll see, from what I saw for now it seems promising, and I enjoyed Fallout 3, so I can't say i'm too pesimistic for now.

There is a saying that goes, "a pessimist is an optimist with expierence" ;)

Personally, I do believe Fallout 4 will be good down the line, once the mods fix Bethesda's terrible design choices. But at launch, I expect a game that could be summed up as a train wreck, and so far, all the leaked footage (at least one person has even beaten the game) would indicate that this game is not of high qulaity.

How is it overwhelmingly negative? I'd like to see your metric for that.

In any case, the timer in Fallout 1 was pointless because it was basically a ruse, and it more or less negatively impacts exploration for no real gains. Like you said it creates urgency, but false urgency. First playthrough you wont take your time and take in the world because you have an arbitrary time-limit stamped on you constantly. Depending on your type you'll just rush through trying to get the main quest finished. I guess in F1's case that's not really bad since it's not as fleshed out a world as F2 and later, but it still is just a poor design decision in my opinion.

And Fallout 2 was specifically what you said. Towns were basically theme parks of various social themes the game wanted to explore. Vault City was a xenophobic technocracy, New Reno was hedonistic anarchy, San Francisco was a parody of Scientology, the Enclave were racist nazis etc. etc.. Most everything in the game was cut and dry, and generally just a simple representation of a social theme the game wanted to explore. You had the whole technology causes happiness-unhappiness theme going overall, with Arroyo being shoe-horned into suddenly being a village of basically African natives to suit the narritive that it's a pretty decent society because they live off the land, while the most advanced factions in the wastes (BoS, Enclave, Vault City) are xenophobic, racist, self-serving etc.. Vault City was shoe-horned into the game via what I'd say is Fallout's ultimate plot hole and probably the biggest MacGuffin in gaming history, the G.E.C.K. - supposedly a suit-case that can build a city (or basically anything you really want, depending on what the devs feel like needing). I'm not even going to point out how insane the concept of the Enclave, the Vault Experiemnt, the tanker, the oil-rig etc. all are.

Basically Fallout apart from Fallout 1 was always insane and, when looked at with a rational mind, completely illogical. But it only became a problem with Fallout 3 for some reason, even though Fallout New Vegas somehow just decides that Las Vegas somehow survives because *insert MacGuffin that isn't the G.E.C.K.*.

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#3  Edited By chaplainDMK
Member since 2008 • 7004 Posts

@Maroxad said:

@chaplainDMK: Waiting for the final game is the best move to take. Quality is subjective and so are all opinions.

However, people didnt change their minds about calling Fallout 3 oblivion with guns. It is just that they found things even more offensive in the game, aside from the terrible gunplay. The biggest offender was easily the absolute lore mishandling, The change from Isometric TB RPG was more of a symptom than a problem in itself. We loved Fallout New Vegas, but hated Fallout 3. And Fallout 4 looks to be like Fallout 3, but worse in nearly every aspect (combat, and graphics have been slightly improved).

Fallout 3 still has an active modding community, the average user scores on aggregator sites are still high, most people I know like/love the game, plenty of old Fallout fans (me included, LGR said he enjoys F3 and F:NV, saying they are better than F1 etc.) think it's a worthy addition to the franchise etc.

It has issues for sure, but so does every other game in the Fallout franchise. Fallout 1 and 2 had pretty bad combat, Fallout 1 had the annoying timer that basically did nothing except annoy first-time players into moving too quickly, Fallout 2 is just one massive pop-culture reference. Plot holes/weird plots? How about Arroyo somehow being a freaking Hollywood parody tribal village, 80 years after being founded by Vault-Dwellers and various locals (none of whom were spear-wielding shaman-worshiping tribals). What about New Reno being a gambling hub with a porn industry.... In a wasteland with barely any power? How about just casually waltzing into the Enclave base and saying you lost your armor, and getting a new set no questions asked, especially considering Power Armor is probably the most complex piece of tech created in the Wasteland, requiring fusion power cells? Fallout 2 is just one massive plot hole and contradiction to everything Fallou 1 set up, yet it's generally seen as the best game in the series.

We'll see, from what I saw for now it seems promising, and I enjoyed Fallout 3, so I can't say i'm too pesimistic for now.

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#4  Edited By chaplainDMK
Member since 2008 • 7004 Posts

@Maroxad said:
@ReadingRainbow4 said:

I can't believe, (that's a lie, I can.) That they still haven't fixed up their animations. Like seriously.

It's one of the most obviously shit things about their games, and they can't be bothered to hire someone to do a bit of mo-cap? Jesus Christ.

Seeing as they pretty much imported the punching animation from Skyrim. Nothing would surprise me with this game anymore.

@chaplainDMK said:

I'd rather wait and see if the gameplay is crap, since Fallout 3 wasn't really ever hyped up for the graphics or the animations.

Some of us have seen the leaks of people streaming this game. And by all means, the gameplay looks just as bad as the graphics and animations.

  • Gunplay is still below Call of Duty level, which by all means means it already fails to meet a rather low bar. It is even inferior to Project Nevada, a Fallout New Vegas mod.
  • Mission, Quest and Level design removed what little interactivity there was in Fallout 3, now missions are almost exclusively done through linear repetitive corridors.
  • Perks are borderlands tier of being uninspired.
  • The dialogue system has been severely criticized. Showing that once again, gamers dont actually like dialogue wheels.
  • AI issues, doesnt exactly make for engaging enemies.

I'll wait for the final game before committing to an opinion. Remembering how much flak Fallout 3 was getting for crappy gunplay, Oblivion with guns, crappy dialgoue, animations, poor voice-acting etc.

Basically ignoring the pre-release roller-coaster of galactic scale hype and then a bunch of people nit-picking at every detail. Maybe it'll suck, maybe it wont. Bethesda for now has a good track record, so we'll see.

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#5 chaplainDMK
Member since 2008 • 7004 Posts

Saying what a shitty piece of crap Steam is since like 2008, only now are people starting to catch up. The whole concept of a piece of software basically hijacking your games is pretty stupid by itself, forget the semi-DRM set-up of the whole thing, asking normal prices for digital software (pretty much blame Steam for digital currently not being much cheaper than physical), hiding stuff like manual patching behind walls of options etc.

Just a stinky piece of software that I never really got the point of. Even more stinky how it forces itself on you by making more and more games Steam exclusive, even if you buy them physically. And then I laugh how people gave GFWL flak for the same crap, while excusing Steam.

But hey, give me convenience or give me death!

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#6 chaplainDMK
Member since 2008 • 7004 Posts

@GazaAli said:
@sonic_spark said:

I do love though how patriotic Americans are.

Agreed. It provides for the occasional giggles.

I actually find guys like you to be on average more funny. I mean, the whole snobby superiority complex is much more comical than blind nationalistic patriotism.

Like last week I had a discussion with a friend, he said how Americans are so dumb, they don't even know the countries of Europe. I asked him to tell me all the US states, which of course left him a bit dumb-founded. But whatever, Eurocentrism, hate America, satan satan, evil evil.

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#7 chaplainDMK
Member since 2008 • 7004 Posts
@ultimateimp said:

You can walk FO4's map from one edge to the opposing side in less than 12 minutes, with barely any enemy encounters. In-game footage looks drastically different from PR shots. Will Fallout 4 still be one of the most aggressively defended game of the generation?

Walking across F4 world in 10 minutes

Also, take a look at this piece of fancy animation. http://gfycat.com/ImpoliteFancyFlyingfox

This fancy in-game screenshot or this PR shot.

Loading Video...

I'd rather wait and see if the gameplay is crap, since Fallout 3 wasn't really ever hyped up for the graphics or the animations.

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#10 chaplainDMK
Member since 2008 • 7004 Posts

Seems nobody gives a shit, almost surprised