Tackling the Horrors of War from a Civilian Perspective in This War of Mine
Pawel Miechowski of 11 Bit Studios talks about how the gameplay of This War of Mine is rooted in the realities of war as civilians experience it.
Pawel Miechowski of 11 Bit Studios talks about how the gameplay of This War of Mine is rooted in the realities of war as civilians experience it.
Magicka developer Arrowhead Game Studios is working on a revival of the arcade classic Gauntlet.
Alien: Isolation aims to faithfully capture the look and feel of Ridley Scott's seminal 1979 horror film.
Distinguished by outstanding writing and wonderfully human characters, The Last of Us: Left Behind is GameSpot's Game of the Month for February.
The Caped Crusader is back in a new Batman game, Arkham Knight. What juicy tidbits and gameplay hints did we pick up from the recently released Father to Son announcement ...
What's happening with Rockstar's Agent, The Last Guardian, Blizzard's Titan, and other top games that have gone quiet after their big reveals? Join us as we look at some of ...
Currently, Plants vs. Zombies: Garden Warfare doesn't have microtransactions. But some aspects of the game seem designed to sow the seeds of frustration and make you want to spend money ...
Carolyn Petit investigates the gameplay of Airtight Games' upcoming mystery adventure, Murdered: Soul Suspect.
Blizzard's Kevin Martens outlines how the studio hopes that the upcoming expansion and patch will improve Diablo III for everyone.
Carolyn's brief glimpse of The Order: 1886 leaves her intrigued with the game's world but gives her little sense of how the finished game will actually play.
More than the gameplay, it's the setting of Infamous: Second Son that leaves an impression on Carolyn during her brief time with the game.
Executive producer Scot Amos outlines what sets the Definitive Edition of Tomb Raider apart from earlier releases of the game.
We round off our list of Most Anticipated games for next year with a look at two games that are bringing new concepts to gaming audiences.
Our Most Anticipated Games for 2014 series rolls on! This time, we're looking at two sequels that we have extremely high hopes for.
2013 was defined both by outstanding traditional experiences and by games that challenge traditional notions of what games are.
We crown the best on the 360 for this year.
Carolyn goes hands-on with this reboot of a classic Capcom franchise.
Carolyn's green thumbs spent an hour playing the Team Vanquish mode in Plants vs. Zombies: Garden Warfare. Her juicy brains wrote these impressions.
Carolyn takes a break from hosing down hippos to offer up this review in progress of Zoo Tycoon.
Forza Motorsport 5 is as much about the appreciation of cars as it is about the thrill of racing.
Carolyn Petit considers the ways in which Grand Theft Auto V takes inspiration from the film Heat, and the important ways in which it doesn't.
The upcoming game from David Cage has big narrative ambitions, and attempts to seamlessly integrate your choices into the tale it tells.
Four developers working on Xbox One games discuss how they're harnessing the console's potential to do things that weren't previously possible.
Davey Wreden, creator of The Stanley Parable, talks about the nature of choice in games and fleshing out his original concept for an official release.
Game director Bruce Straley and creative director Neil Druckmann reflect on the inspirations, ambitions, and struggles of The Last of Us.
Jason Rohrer's upcoming game The Castle Doctrine presents an ethically simplistic view of what are in reality some extraordinarily complex issues.
Carolyn Petit plays as hero and villain in the newly revealed multiplayer mode for the latest game in the Arkham series.
With their very different approaches to Rogue-inspired 2D platforming, Spelunky and Rogue Legacy illuminate two of the most powerful ways in which games motivate us to keep playing them.
The Last of Us tells its story well, but that story is yet another take on the all-too-common tale of a violent, brooding male hero whose character development is fueled ...
That Dragon, Cancer wasn't one of the biggest games at this year's E3, but it may have been one of the most important.
The Xbox One sci-fi action game is the latest and most ambitious attempt yet by Remedy Entertainment's Sam Lake to fuse video games and other storytelling media.
Nintendo's lineup was a breath of fresh air after yesterday's slew of grim shooters and serious racing games.
Industry veteran Kent Hudson talks about attempting to create a game that allows players to truly drive the narrative.
Anthony Burch and Paul Hellquist talk about crafting the humor and the seriousness of Borderlands 2's final campaign add-on.
Gone Home's remarkable sense of time and place frames a fascinating story waiting to be discovered in this upcoming exploration-based game.
The three-protagonist structure of Grand Theft Auto V allows for the most complex, cinematic missions in the series' history.
Krillbite Studio's Adrian Tingstad Husby talks about designing this unusual horror game in which you play as a 2-year-old.
At this year's Game Developers Conference, many people spoke out in support of a more equitable and inclusive gaming industry. But it's clear that there's still a great deal of ...
At GDC 2013, Halo: Reach writer Tom Abernathy argued that when games are more diverse, everybody benefits. Carolyn Petit thinks the time for such increased diversity is now.
Persona 4 is full of fascinating, psychologically complex characters. But when it comes to issues of sexuality and gender identity, the game fails to face the truth.
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