@Srg_Ducky Yeah it's a problem. If you could copy&paste a car, the cost would fall to zero. But then who'd want to invest time and money in designing new cars...
I don't get it, how is it any different from stealing a physical copy from your local store ? Either way, the devs don't get paid - what's the difference ?
Cobra5's comment is absolutely spot on - buying used games is effectively just the same as piracy, in that no money goes to the publisher of the game. @philmccrevis, there is a crucial difference between the market for used games and the market for clothes, cars, furniture and other tangible goods. In all the examples you gave, the original owner must buy a replacement for the item he just sold on; the manufacturer still ends up making 2 sales. However, in the case of software, once you've played through a game there is no need to replace it since you have already extracted all the value out of it. Take this to the extreme, imagine person A buying a copy of COD5, then selling it on to person B, who then plays it and sells it on to person C, and so on and so on... until the whole country has played the game. Yet only one single copy has been sold by the manufacturer ! How can the industry survive if this sort of practise is common ? How is this any different from piracy ?
c905492's comments