@Lulu_Lulu: Although I had left out gameplay, it was not my intention. In fact, everything I listed are elements of RPG gameplay. I definitely understand that some RPG's require significantly less manual twitch skills, but they definitely require a grasp of strategy, they require you to think outside the box, and offer a sense of depth that a modern shooter just does not offer. Yes, stripped down to the bones RPG's are a numbers game, but a shooter stripped down is just a worse shooter. That's all there is to it; pointing and clicking. Don't get me wrong I play plenty of FPS, but they just don't give me that sense of satisfaction that an RPG can. I couldn't sit and get lost in a shooter like I can with an RPG.
1) I like your ending statement about leveling up. I don't like to think that it doesn't require any skill; although I do agree that it takes a lot of time. I think of grinding for levels as practice. Although it doesn't require much skill in itself, the character you're playing as is obtaining skill in order to overcome the next obstacle.
2) Your stance of RPG's is incredibly interesting. It's really making me think lol. You're definitely right about weapon mechanics. There's usually only a few sets of weapons (axes, swords, staves), they tend to only slightly deviate in the way they are used, and all the swords will swing the same, all the axes will swing the same, etc. The thing you're leaving out is the reason for the implementation of different weapons classes; different weapons have certain advantages over others. This adds a little more depth to combat. It's definitely a lot of math, but not all math. There's many underlying concepts you seem to be leaving out that are prevalent in all RPGs.
3) I don't agree that they all function the same. There are different types of classes i.e healer, dps, tank. Within these subgroups are classes like priest, warriors, druids, mage. Although every class within one of those subgroups virtually function the same, the ways they implement their skills are different and offer a sense of strategy. This is why I like the idea of having many classes; it adds more potential strategy. I love the idea of figuring out the best build for a party and trying out all different class types. I don't like the comparison to shooters. Shooters are all numbers too, in a greater sense than RPGs. You point and click, if you hit your bullet does a certain amount of damage. All shooters do this. For example, CS GO, you start with 100 life. You take a shot from an AK-47 in the chest you take typically 30-40 damage. Now if you were hit in the head you'd be dead. Numbers. CoD... literally the same concept. Battlefield. All shooters are pretty much the same, especially in concept. I find that it's hard to find distinguishing qualities in shooters.
PvP: PvP is definitely an RPG characteristic. It's one of my favorite aspects of RPGs. Of course a level 10 character is going to defeat a level 5 character, but that's why there's level caps and a level 5 character would never be placed in combat with a level 10 character. In my opinion though that's fine; the level 5 character that gets killed is saying in his head "okay now I really gotta haul ass get some levels and some gear and defeat that guy!" I don't like level caps. I've played MMO's with no level caps or limits on PvP and they're so much more fun than typical MMO's like WoW.
Idk why you say it's not a genre. With your logic you can turn that around and call it an RPG with shooter elements. RPG is definitely 100% its own genre. These days though so many genres have combined that it's hard to distinguish between them.
I think there's a lot more to RPGs than you're leading on to. Games like Chrono Trigger; I dunno how you could call that anything other than an RPG. Super Mario RPG. Final Fantasy VII.
Thanks for your reply! I appreciate your input :)
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