bobbo888's forum posts

Avatar image for bobbo888
bobbo888

648

Forum Posts

0

Wiki Points

10

Followers

Reviews: 7

User Lists: 0

#1 bobbo888
Member since 2007 • 648 Posts

1. When I get a notification that somebody commented on my blog and I click it, it brings me to a page with just the blog and no comments. Also if I'm on my profile page and click block, it shows how many comments my post got but if I click the comments link, it takes me to the same page, or nowhere.

2. Under my profile page where it says reviews; it says I have 7 reviews. When I click on the tab it only shows 1 review from 2007. I've reviewed many more than 1 game.

3. Certain stacks I created are no longer there.

Avatar image for bobbo888
bobbo888

648

Forum Posts

0

Wiki Points

10

Followers

Reviews: 7

User Lists: 0

#2 bobbo888
Member since 2007 • 648 Posts

@Byshop: Haha I guess you're right, I did talk a lot about MMO RPG aspects. Those just happen to be my favorite things about the broad genre of RPG. I talked more about single player RPG's in my comments further down from my initial post. Thanks for responding though! Non-linear story is one of the best things about RPGs. The ability to have more control over what's going on is very appealing when it comes to video games.

Avatar image for bobbo888
bobbo888

648

Forum Posts

0

Wiki Points

10

Followers

Reviews: 7

User Lists: 0

#3  Edited By bobbo888
Member since 2007 • 648 Posts

@BlackGenjii: Nah man you're spot on. The thing about games these days is that they put so much into the production value and so little in to the actual game. The last great RPG in my opinion was final fantasy X. After that they pretty much all went downhill. Games like chrono trigger, final fantasy tactics... when has there been a game that can compare to the story and content of these games? It's all about graphics and over the top cut-scenes. Although I can't say I don't LOVE the cinematics of the latest games, I think too much effort is put in to these and not the actual game. This is why I believe that the JRPG and RPG scene in general will see a major reprisal on the 3DS with the success of Bravely Default and Fire Emblem: Awakening.

Avatar image for bobbo888
bobbo888

648

Forum Posts

0

Wiki Points

10

Followers

Reviews: 7

User Lists: 0

#4 bobbo888
Member since 2007 • 648 Posts

@Lulu_Lulu: Although I had left out gameplay, it was not my intention. In fact, everything I listed are elements of RPG gameplay. I definitely understand that some RPG's require significantly less manual twitch skills, but they definitely require a grasp of strategy, they require you to think outside the box, and offer a sense of depth that a modern shooter just does not offer. Yes, stripped down to the bones RPG's are a numbers game, but a shooter stripped down is just a worse shooter. That's all there is to it; pointing and clicking. Don't get me wrong I play plenty of FPS, but they just don't give me that sense of satisfaction that an RPG can. I couldn't sit and get lost in a shooter like I can with an RPG.

1) I like your ending statement about leveling up. I don't like to think that it doesn't require any skill; although I do agree that it takes a lot of time. I think of grinding for levels as practice. Although it doesn't require much skill in itself, the character you're playing as is obtaining skill in order to overcome the next obstacle.

2) Your stance of RPG's is incredibly interesting. It's really making me think lol. You're definitely right about weapon mechanics. There's usually only a few sets of weapons (axes, swords, staves), they tend to only slightly deviate in the way they are used, and all the swords will swing the same, all the axes will swing the same, etc. The thing you're leaving out is the reason for the implementation of different weapons classes; different weapons have certain advantages over others. This adds a little more depth to combat. It's definitely a lot of math, but not all math. There's many underlying concepts you seem to be leaving out that are prevalent in all RPGs.

3) I don't agree that they all function the same. There are different types of classes i.e healer, dps, tank. Within these subgroups are classes like priest, warriors, druids, mage. Although every class within one of those subgroups virtually function the same, the ways they implement their skills are different and offer a sense of strategy. This is why I like the idea of having many classes; it adds more potential strategy. I love the idea of figuring out the best build for a party and trying out all different class types. I don't like the comparison to shooters. Shooters are all numbers too, in a greater sense than RPGs. You point and click, if you hit your bullet does a certain amount of damage. All shooters do this. For example, CS GO, you start with 100 life. You take a shot from an AK-47 in the chest you take typically 30-40 damage. Now if you were hit in the head you'd be dead. Numbers. CoD... literally the same concept. Battlefield. All shooters are pretty much the same, especially in concept. I find that it's hard to find distinguishing qualities in shooters.

PvP: PvP is definitely an RPG characteristic. It's one of my favorite aspects of RPGs. Of course a level 10 character is going to defeat a level 5 character, but that's why there's level caps and a level 5 character would never be placed in combat with a level 10 character. In my opinion though that's fine; the level 5 character that gets killed is saying in his head "okay now I really gotta haul ass get some levels and some gear and defeat that guy!" I don't like level caps. I've played MMO's with no level caps or limits on PvP and they're so much more fun than typical MMO's like WoW.

Idk why you say it's not a genre. With your logic you can turn that around and call it an RPG with shooter elements. RPG is definitely 100% its own genre. These days though so many genres have combined that it's hard to distinguish between them.

I think there's a lot more to RPGs than you're leading on to. Games like Chrono Trigger; I dunno how you could call that anything other than an RPG. Super Mario RPG. Final Fantasy VII.

Thanks for your reply! I appreciate your input :)

Avatar image for bobbo888
bobbo888

648

Forum Posts

0

Wiki Points

10

Followers

Reviews: 7

User Lists: 0

#5  Edited By bobbo888
Member since 2007 • 648 Posts

@turtlethetaffer: I just recently discovered the RPG goodness on the 3ds. I think this is the platform where we will see content filled RPGs re-emerge from the days of old lol.

Avatar image for bobbo888
bobbo888

648

Forum Posts

0

Wiki Points

10

Followers

Reviews: 7

User Lists: 0

#6 bobbo888
Member since 2007 • 648 Posts

@BranKetra: It's a tough call, but I'd have to say Final Fantasy Tactics is one of the best SRPG games ever made. It's challenging (the first few times you play), has an insane amount of customization, hidden gems, a serious amount of recruitable characters. The job system that Squaresoft implemented in FFT is one of my favorite things in any RPG.

Avatar image for bobbo888
bobbo888

648

Forum Posts

0

Wiki Points

10

Followers

Reviews: 7

User Lists: 0

#7 bobbo888
Member since 2007 • 648 Posts

@Lulu_Lulu: although I agree with you about certain things, I disagree with you about a lot. I'll get back to you with a retort soon when I feel like typing some shit out lol.

Avatar image for bobbo888
bobbo888

648

Forum Posts

0

Wiki Points

10

Followers

Reviews: 7

User Lists: 0

#8 bobbo888
Member since 2007 • 648 Posts

@freedom01: this was featured on the website already, you just re-hashed it in an irrelevant forum... and beater is not the correct term...

@SoNin360 : He traced the kids IP address, almost anyone can do it these days. The internet will show you exactly how to do it. Not to mention the kid called the police via skype.

Avatar image for bobbo888
bobbo888

648

Forum Posts

0

Wiki Points

10

Followers

Reviews: 7

User Lists: 0

#9 bobbo888
Member since 2007 • 648 Posts

@Kopogero: been thinking the same exact thing, and I LITERALLY just made a post about it not knowing you were feeling the same. please comment on my post as well :)

Avatar image for bobbo888
bobbo888

648

Forum Posts

0

Wiki Points

10

Followers

Reviews: 7

User Lists: 0

#10  Edited By bobbo888
Member since 2007 • 648 Posts

RPG's have been around for a long time. I'd like to know from everybody what their favorite aspects of the genre are? How can these things be improved? Mine are as follows.

The ability to level up: Leveling up is one of my favorite things about RPG's. The ability to see how much work you put into strengthening a character or a party is a great way to portray progress. In my opinion though, I believe there should either be no leveling system, or no cap on the amount of levels achievable (there should at most be a soft cap).

Equipment Customization: Being able to customize everything on your body allows players to express themselves through games. Like leveling up, equipment offers a way for players to show the dedication they put into a game. Donning a piece of legendary gear that nobody has is a great feeling. In some games, though, the rarest pieces of equipment are just the opposite of their type; rare. In popular RPG's most high end players have the SAME GEAR, or are at least striving to obtain the same gear.

Classes/skill trees: Games that offer a vague path for your character to progress in are my favorite. Grinding and leveling up in order to obtain that skill that will give you the edge in battle can be addicting. I think games these days are seriously limiting the amount of classes the game should have. In my opinion, Final Fantasy XI had the best class system simply because there were so many! I think the game has upwards of 30 character classes now? The more classes the better because that will help players to stand out more.

PVP: In my honest opinion, I think all PvP in the latest MMO's are terrible. It's not as cutthroat as it should be. Current PvP should alter their name for PvP to PvP: battlegrounds. Games like Ultima and Tibia had THE BEST PvP system. Anybody could kill anybody almost anywhere (there are safe zones in town so you can't be attacked by players). When you die, there is a chance that you will lose your gear, allowing the player that killed you to take it. There is a penalty for murder though. The more people you kill, the more you have a chance to get a red skull, which allows ANYONE to attack and kill you without consequence. Also, all of your gear drops no matter what.

Quests: I love questing in games, but i hate the fact that all quest givers have a damn question mark or exclamation mark over their head. You are also literally told the exact path to complete your quest, whether aided by an NPC or some form arrow on your map. Final Fantasy XI had a great quest system, as you actually had to go around town and converse with the NPC's in order to obtain quests (No question marks over NPC heads meant you had to talk to ALL the NPC's). There was also a fame system that forced you to do a lot of quests with certain factions in order to obtain harder quests with better loot.

The way RPG's, or atleast MMORPG's are going these days, they won't be around much longer. They're becoming so easy that anybody, including children can play them. The amount of competition offered is atrocious. Content also seems to be lacking in story. I'm very disappointed at the state of games these days, and it's caused me to lose passion for something I once loved and used as a form of escape. How can one escape in a world where you're literally told exactly what to do? It's too much like the real world.