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alittletoohappy

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#1 alittletoohappy
Member since 2006 • 1254 Posts
[QUOTE="WilliamRLBaker"] 1. Developers still say its hard to develop for the fact some have learned a few of its secrets does not mean hey its no longer hard to develop for, That kind of logic is like saying the lumberjack learned that its hard to cut down a Upper east pine unless he cut it a certain way but it still takes him far longer to cut down that pine then it did to cut down an Upper east oak.

Thank you for putting this into easy to understand lumberjack terms. I think this ought to clear out a lot of the confusion with the lumberjacks in the thread. That said, back to the main point, Mass Effect 2 sets a precedent for games on two discs. If this ever was a problem, it isn't anymore. As for issues with RAM, does anyone remember Nintendo's Expansion Pak :P? Wouldn't expect someone to go back to those, but then again, I wouldn't expect people to go back to multiple disks either.
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#2 alittletoohappy
Member since 2006 • 1254 Posts
Damn, now I'm curious. I'm sure it doesn't mean Church of Saint Benedict. On the other end of the scale, and more justifying the figure it out yourself move, there's c**ck sucking b**ch, but that seems a little unprecedented. TELL ME!
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#3 alittletoohappy
Member since 2006 • 1254 Posts
I personally prefer things that are admitted to being lesser ports. I wonder where you're getting these outlandish ideas from.
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#4 alittletoohappy
Member since 2006 • 1254 Posts

Yeah, I never realized a game could suck so bad until I played M.A.G.

2-10-08
Really? You're saying you've literally never played a game as bad as M.A.G? I'm not exactly a proponent of it, but I could do a lot worse. To add a point to the negative side of the argument, the one major problem I've had with battlefield genre shooters is that no matter what their grouping system was, it never gave you incentive to play like a real soldier, and seeing as these game types are trying to approximate as closely as possible what a battlefield would be like, it's a major oversight. Some groups act the part and are worse for it, but the reality is that the ideal method of play is much more reckless than reality would warrant. While real-world militaries put emphasis on keeping the individual members of a squad alive, it isn't nearly a problem with games where Bill parachutes in as soon as he bites it. In order for games to create real teamwork, they have to focus on squad tactics and work their way up, otherwise platoons are just loose conglomerations and so to is an army unit. Maybe it can be solved if the squad was really punished for losing a person? If it ever got to a point where staying alive was preferrable to taking out fifteen guys with a suicide bombing, maybe I could get into that. As it is, I can't.
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#5 alittletoohappy
Member since 2006 • 1254 Posts

[QUOTE="alittletoohappy"]From what I understand, Nintendo lost a lot of its "nintendo fan" fanbase in the the last gen and has failed to win it back through the Wii, plus whomever they alienated with the wii itself. If what you say is their actual mission statement, I'm not sure how much they've actually succeeded at converting casual players into core gamers. I think there may be some confusion as to what Nintendo's demographic really is, and if they screw it up, they'll really screw it up. That said, you really didn't mention their obvious next move.ogvampire

nintendo's plan is long term. they werent expecting to turn casual gamers into core gamers in one gen...

"That said, you really didn't mention their obvious next move"

the only next moves are the obvious: ps4, xbox 720, wiiHD

Do you really think that putting better graphics on a Wii will keep consumers happy? A better question is, do you think there are enough good ways to implement the motion controller to keep the concept fresh for possibly another ten or more years? This is exactly what I mean when I say the next move isn't obvious.

And as for long term, attempting a risk venture like that over multiple generations makes it exponentially more risky, where if they make a mistake, they will likely undo all of their work. Sony and Microsoft can get away with making better computational and graphical machines each gen and calling it an accomplishment. I think Nintendo has really shirked that privilege, and it's going to make the next decade much harder for them.

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#6 alittletoohappy
Member since 2006 • 1254 Posts
Nah, I never got involved in the clans. Was about ready to, but lost interest at about the same time. I know that that is the only way to play for some, but it isn't an integral part of the game, and certainly doesn't compare to what the TC is describing in his support of MAG.
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#7 alittletoohappy
Member since 2006 • 1254 Posts
My question for you then, is how much of this teamwork and tactical play have you seen? Have you worked closely with a squad to play out your war fantasies yet? As someone who got into BF2142 for about two months, I can say, that experience was rare. Whenever I found a squad that inexplicably clicked with each other, it was one of the most rewarding game experiences I had, but it was pretty rare. I guess the way I can summarize MAG is in a Mark Twain quote, "Your manuscript is both good and original. But the part that is good is not original, and the part that is original is not good."
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#8 alittletoohappy
Member since 2006 • 1254 Posts
It's one thing to have admittable problems and another thing to fix them. They've sunk too much into the product at this point, so anything they find they can't fix, they'll probably just throw in as a finished problem. Not that they won't necessarily fix all of the problems with it. It's just that their commitment to fixing them doesn't guarantee anything either. But when will we start hearing about third party titles in development for this thing? Might be a while longer than I'm willing to wait. Of course, they can sell me yet if they can show for it.
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#9 alittletoohappy
Member since 2006 • 1254 Posts
Because PS3 can't do the same thing if they want nice looking games? The question isn't if Mass Effect looks better than anything on the PS3 but whether PS3 could've run Mass Effect with similar results. The reality is that PS3 has comparable graphical and computational capabilities, and which developer pushes them to what limits is less important.
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#10 alittletoohappy
Member since 2006 • 1254 Posts
And no, I don't think that soccer moms and weekend dads count as a reliable base to work with.