firstly, a disclaimer: i personally enjoyed the Beta.. the game actually exceeded my expectations and the few gripes i had (like not being able to melee while reloading) have seemed to been addressed post-beta.. i know alot of people on these boards didnt enjoy the beta.. and that's fine.. i just wanted to clear up what seems to be some common misconceptions..
firstly, i can readily admit that MAG isnt for everybody.. considering the size, scale, and scope of the combat, it's actually more like a FPS/RTS hybrid rather than your typical run-n-gunner.. as i read alot of posts from MAG bashers, i'm thinking that plenty of my fellow gamers arent taking this into account.. i mean, there are some very good baseball games out there.. i've never really been a fan ofbaseball games, so just because i dont like that particular style of play, does that mean that the baseball game im playing sucks?.. no.. it just means that it's probably a great baseball game and that baseball probably isnt my sports game of choice.. i think a similar thing is happening with MAG..
let's face it, most diehard Halo or CoD:MW players probably arent going to get excited about a traditional RTS.. RTS type gameplay is a far cry from the fast pace of these type FPSs.. and this is where the MAG problem begins.. MAG isnt CoD:MW2 and it isnt trying to be.. the same people that are saying that MAG isnt innovative and that it's "bland" are the same people who are trying to shoehorn MAG into the MW2 mold, imo..
MAG is a FPS that uses RTS type gameplay elements to allow real players to coordinate up to 256 player battles in real-time.. let that sink in for a second.. that is truly a FPS/RTS hybrid.. not your typical 16 player FPS..
we're not talking about 8 v 8 battles with one simple objective.. sure that's fast paced fun and if that's what you want, i can respect that.. but this obviously isnt what MAG is going for.. so dont bash it for not fitting into that mold.. MAG is about huge 64 - 256 player battles that are commanded in real-time by a handfull of qualified leaders.. leadership positions that are earned, not given.. u want innovation?.. there it is.. what other console shooter lets you fight through the ranks to eventually command a 128 man company helmed by 4 platoon leaders and 16 squad leaders?.. NONE.. there's your innovation.. is this type of gameplay for everybody?.. no.. but dont say the game lacks innovation when no other console FPS has even approached this level of ambition..
in MAG, the people who want to hop in, complete some objectives and get some kills in a relatively intimate combat setting can do just that.. typically only 1 or 2 eight-player squads will be assigned to either attack or defend a given objective.. which equates to your typical 16 v 16 FPS fare.. Sabotage is the perfect example of this.. and in bigger 128 and 256 player battles, this basic principle holds true for the majority of a given game because initially the individual squads have to push back the defenders (an 8 player squad destroying a bunker that's being defended by another 8 player squad for example) until eventually the fullscale battle ensues at the climatic final objective.. and all this action will be coordinated by the more hardcore players who have become squad, platoon, and company leaders.. you simply cant find this on consoles anywhere else on this scale.. once again, there's your innovation and there's your ambition.. and with that, you've still offered something for both the extremely hardcore and the more casual.. personally, i dont think Zipper is getting enough credit for their efforts.. and its probably because of the wild popularity of a blockbusters like MW2 that offer a more simple and accessble style of play.. which is fair.. but also recognize that this isnt the style of play MAG is aiming for in the first place..
bottomline?.. atleast judge MAG based upon the type of game that Zipper was aiming to make.. the first FPS/RTS of this scale on consoles.. dont judge it for not providing your quick run-and-gun MW2 fix.. and yea, sry for "teh wall of text".. after reading so many people bashing MAG for the wrong reasons i felt like atleast somebody should start a discussion to set some misconceptions straight..
thank you to anybody that took the time to actually read all this, lol..
**UPDATE**
my thoughts on the subject are echoed by the joystiq review of MAG:
"MAG is one of the most ambitious, innovative games I've played over the course of the past year -- and considering the past year has seen the introduction of a disc-jockey simulator and a game you play exclusively with your feet, I think that's a braggable claim."
http://www.joystiq.com/2010/01/28/review-mag/
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