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_AbBaNdOn

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#1 _AbBaNdOn
Member since 2005 • 6518 Posts
It will be on a console just give them the time.
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_AbBaNdOn

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#2 _AbBaNdOn
Member since 2005 • 6518 Posts

007: Everything or Nothing / 1
Burnout 3 / --
Gran Turismo 3 / 6
Halo / 6
Halo 2 / 6
Metal Gear Solid 3: Subsistence / 10
NBA Street Vol 2 / 8
Ratchet and Clank: Up Your Arsenal / 9
Soul Calibur 2 / 7
SSX 3 / --
Tony Hawk 4 / 1
Twisted Metal: Black / 1
Virtua Fighter 4: Evolution / 1

If your trying to figure out which ones to buy. MGS3, NBA Street v2, R&C: Up your arsenal, SC2 are the only good ones. I havent played burnout 3 and people say its their favorite. I had a great time with takedown but some of the others were down right garbage so I cant speculate on3.

007, SSX, VF arent worth a crap.

NFS Underground 2, Most Wanted, or Undercover for the ps2 CRUSHES gt games into the dirt. Gears of War 1-2 crushes Halo 1-2 into the dirt(2 you have to own if you have a 360). Tony Hawk Underground 1(ps2) was the last great tony hawk game. Ever since that one they started dumbing down the skate park editor and then totally removed it. Twisted Metal: Head on is better than Black.

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_AbBaNdOn

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#3 _AbBaNdOn
Member since 2005 • 6518 Posts

How do you really justify a 10 point game rating system. What seperates a 7 from a 7.5 or an 8. I mean there is basically only three kinds of games. The ones you hate, the ones you think are average and only worth renting and the ones you think are good enough to own. I am getting frustrated with recent games that are totally awesome in some aspects and totally screwed in others. How can you possable give a good score to something with such little content or such obvious bugs and glitches no matter how good it is??

I think I am going to start using a 1, 5, 10 system for rating games. Hmmm guess that still doesnt help trying to decide if a game is worth playing even if it has bugs. Oh well. Thoughts?? Do you have an easy or hard time picking scores?? I go into games totally unbiased and just react to what the experience is like and how it stacks up to others in its genre, when it comes time for scoring I just go with my gut and feelings instead of from a technical standpoint.

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_AbBaNdOn

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#4 _AbBaNdOn
Member since 2005 • 6518 Posts

I would love for some website or something to keep track of every game and how many copies it sells(for each platform)divided by how many units of that platform have sold to get the penetration number. IE what % of that console's owners own that game.

Like 135900 units of a game have been sold in x months for the 360(which has 30 million units sold)for a penetration number of errrrr .00453%

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#5 _AbBaNdOn
Member since 2005 • 6518 Posts
The last I checked legislators dont want to ban anything. They just want to keep retailers from selling games to kids who do not meet the age limit for the game which is perfectly fine. Why do I never see threads bashing the console makers for not allowing AO rated games?? They are the real evil here. Its their console and they get to decide what gets played on it.... Could I make a car that only lets white people drive it??? I mean its my car and I should get to control what kind of people drive it right?? Same thing the console makers are doing.
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_AbBaNdOn

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#6 _AbBaNdOn
Member since 2005 • 6518 Posts

The big 3 do more to crush creative freedom than legislators. IE banning AO games. Legislators just dont want retailers to sell games to underaged kids.

Lets see Rockstar tell Sony to go---- themselves cuz the next GTA is AO....

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_AbBaNdOn

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#7 _AbBaNdOn
Member since 2005 • 6518 Posts
Well in my experience Free-roam games tend to have CRAP replayability. Once you run around and do all the dumb missions its game over. No more reason to bother playing. Free-roamers need random mission generators and random fights. Fallout 3 randomly plops down bad guys in your path, unfortunately the fights are never tough and never worth the effort. Sacred 2's maps are pretty packed with monsters so just going from place to place is actually pretty fun except that after awhile you are getting no xp and crap loot. If they would give you a % of the xp you need to level and the loot system took your level and klass into account it would have been awesome but then you wouldnt really be encouraged to go explore new area's..atleast in the developers mind...I think even if players could sit in one place and level up continously they would still want to explore the world, i mean thats one of the main reasons to get the game.

Spider WoS had to many random fights going on and they were to small. I would have like to only see 1-3 per radar and have really big fights against lots of opponents. GTA4 has a nice random mission mode with the police computers, the problem is the battles are way to small scale for the non car chase ones. Gun had bount hunting missions but then they just run out. Again have huge groups of enemy's protect a bounty at random locations on the map.

GTA:SA and Saint's Row 1-2 you can get into gang fights over turf. Once you take over all the turf though I think it turns them off or if gangs do try to take back turf it is painfully slow. SR has strongholds on alot of the territories. It would have been cool if turf wars were centered around them. You either have to storm someone elses turf and raid their stronghold and have a nice boss fight or mass fight at the end or if you are defending you have to prevent them from gaining entry to your stronghold and taking out your boss/mass gangers. You would wipe out all the people on the outside but the enemy boss or mob would make it inside and you would have to fight through your strong hold and you would reach the boss/mob right as they meet up with your boss/mob and then you step in to fight them.

Even random events would get boring after awhile though. You just need continual challenges in order for a game to stay fresh. And your not going to get that on a console unless you can go online and get stupid DLC.

I just want to see an action-rpg type game that is free-roam and stuff but has a crazy stat system like Disgaea and you continually find stronger opponents and stuff. I don't know I guess we just have to except free-roamers the way they are. I think most of the developers try to work on this problem...
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_AbBaNdOn

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#8 _AbBaNdOn
Member since 2005 • 6518 Posts
Ooops I read your thread backwards. I thought you said what movie would you make so it couldnt get gamerized. I think any game that uses monsters of any variety would be hard to make into a movie, they look so corny and stupid whether you use puppets or animations. Unless your talking about animated movies like FF spirits within or Wall-E.

It doesnt make sense that a video game would be movie proof. They all have stories. I guess stupid puzzle games would be hard to do lol. TETRIS!!! the movie!!!. zzzzzzzzzz.
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_AbBaNdOn

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#9 _AbBaNdOn
Member since 2005 • 6518 Posts
porn =P. Hahaha. I think the time for slamming movie-games is over dude. There have been alot of really great movie-games. Spidey, Hulk, Iron Man. Transformers isnt that great but it was tolerable. I am to exausted to try to think of others. Its not like gameboy games where every nickelodeon/disney show gets its own game. The ones for consoles are "getting there" in terms of being really great quality games.

My only complaint is that the video games shouldnt feel the need to totally replicate every scene from the movie. You can take all that kick ass artwork/3d modeling and use it to make a unique storyline and just make a really great game. But yeah i think the time for making fun of them is over.
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_AbBaNdOn

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#10 _AbBaNdOn
Member since 2005 • 6518 Posts
"But, no. He created the avenue for future creations and enhancements.".......to puzzle games. Which should be celebrated why?? Did they have something to do with any other genre besides puzzle games?? Im pretty sure they didnt have jack to do with Mario or Zelda or Final Fantasy.