_AbBaNdOn's forum posts
007: Everything or Nothing / 1
Burnout 3 / --
Gran Turismo 3 / 6
Halo / 6
Halo 2 / 6
Metal Gear Solid 3: Subsistence / 10
NBA Street Vol 2 / 8
Ratchet and Clank: Up Your Arsenal / 9
Soul Calibur 2 / 7
SSX 3 / --
Tony Hawk 4 / 1
Twisted Metal: Black / 1
Virtua Fighter 4: Evolution / 1
If your trying to figure out which ones to buy. MGS3, NBA Street v2, R&C: Up your arsenal, SC2 are the only good ones. I havent played burnout 3 and people say its their favorite. I had a great time with takedown but some of the others were down right garbage so I cant speculate on3.
007, SSX, VF arent worth a crap.
NFS Underground 2, Most Wanted, or Undercover for the ps2 CRUSHES gt games into the dirt. Gears of War 1-2 crushes Halo 1-2 into the dirt(2 you have to own if you have a 360). Tony Hawk Underground 1(ps2) was the last great tony hawk game. Ever since that one they started dumbing down the skate park editor and then totally removed it. Twisted Metal: Head on is better than Black.
How do you really justify a 10 point game rating system. What seperates a 7 from a 7.5 or an 8. I mean there is basically only three kinds of games. The ones you hate, the ones you think are average and only worth renting and the ones you think are good enough to own. I am getting frustrated with recent games that are totally awesome in some aspects and totally screwed in others. How can you possable give a good score to something with such little content or such obvious bugs and glitches no matter how good it is??
I think I am going to start using a 1, 5, 10 system for rating games. Hmmm guess that still doesnt help trying to decide if a game is worth playing even if it has bugs. Oh well. Thoughts?? Do you have an easy or hard time picking scores?? I go into games totally unbiased and just react to what the experience is like and how it stacks up to others in its genre, when it comes time for scoring I just go with my gut and feelings instead of from a technical standpoint.
I would love for some website or something to keep track of every game and how many copies it sells(for each platform)divided by how many units of that platform have sold to get the penetration number. IE what % of that console's owners own that game.
Like 135900 units of a game have been sold in x months for the 360(which has 30 million units sold)for a penetration number of errrrr .00453%
The big 3 do more to crush creative freedom than legislators. IE banning AO games. Legislators just dont want retailers to sell games to underaged kids.
Lets see Rockstar tell Sony to go---- themselves cuz the next GTA is AO....
Log in to comment