[QUOTE="Yundex"][QUOTE="lowe0"] Why are the ARMA games not on consoles? A few reasons. One, there's not enough memory - they're designed for a PC, not a console. Two, there aren't enough buttons on a gamepad - again, they're designed for a PC, not a console. Three, there's not a large market for them. Since you mentioned Total War, the same applies - the controls aren't ideal, and RTS games have not been historically successful on consoles.I rest my case right here. Thank you for finally admitting that the hardware is outdated. (weather you realized it or not) By the way, it's not the controls that make porting total war an issue: http://www.vg247.com/2012/07/13/total-war-on-consoles-is-a-question-of-power-not-controls-says-creative-assembly/ I'm getting my stepdaughter ready for Halloween, couldn't have had better timing. If we console gamers were trying to play ARMA, then you'd have a point. We're not You've already proven that console hardware is out of date yourself, and I have provided evidence to support your own claims as well as mine. I'm not addressing this issue any longer. I will however, give you the last word on that issue (I have to go), so make it nice and detailed. Regarding console gamers not wanting arma: http://www.gamespot.com/forums/topic/28886990 http://n4g.com/news/1019306/no-left-4-dead-no-problem-give-us-day-z-on-ps3-instead http://www.joystiq.com/2012/08/15/dayz-lead-wants-game-on-consoles-having-meetings-about-it-at/ Devs would not look into a gutted console port if they did not think the audience was there. If you don't think arma would sell on console if it were actually possible, please at least provide some half assed links to support such a claim.That it cannot run PC games does not make it out of date. Consoles run console games just fine, yes, even when they dip below 30 FPS, and there are still console games coming out quite often. Sure, Skyrim on the PS3 should have never been released, but it's completely playable on my 360. You can say that it's not up to your standards, of course, but if you're going to declare them out of date, you first have to explain why your standards are unarguably right and console gamers' are unarguably wrong. Good luck with that.
lowe0
Yundex's forum posts
Sub 30 FPS is not fine. You are factually wrong here. Skyrim flat out not functioning because of the limitations of a console is not fine. Supreme commander not being able to see the battlemap because the hardware cannot handle it is not fine. And i'd like you to actually address the arma series, as well as arma 3. Why is it not on consoles? If you do not answer this, than I am just going to let you have the last word; I will not reply. Why are the ARMA games not on consoles? A few reasons. One, there's not enough memory - they're designed for a PC, not a console. Two, there aren't enough buttons on a gamepad - again, they're designed for a PC, not a console. Three, there's not a large market for them. Since you mentioned Total War, the same applies - the controls aren't ideal, and RTS games have not been historically successful on consoles.[QUOTE="Yundex"][QUOTE="lowe0"] They run games just fine. Up to PC gamers' standards? No, but that's not really the goal.lowe0
That it cannot run PC games does not make it out of date. Consoles run console games just fine, yes, even when they dip below 30 FPS, and there are still console games coming out quite often. Sure, Skyrim on the PS3 should have never been released, but it's completely playable on my 360. You can say that it's not up to your standards, of course, but if you're going to declare them out of date, you first have to explain why your standards are unarguably right and console gamers' are unarguably wrong. Good luck with that.
I rest my case right here. Thank you for finally admitting that the hardware is outdated. (weather you realized it or not) By the way, it's not the controls that make porting total war an issue: http://www.vg247.com/2012/07/13/total-war-on-consoles-is-a-question-of-power-not-controls-says-creative-assembly/ I'm getting my stepdaughter ready for Halloween, couldn't have had better timing.[QUOTE="Yundex"][QUOTE="lowe0"] Think of it from a use case perspective. On a console, you know what input devices they'll be using, you know they'll probably be on a couch with a TV, you know what online service they'll be using (since there's only one), you know they won't be multitasking (if they need to be interrupted, you can use a modal dialog), and so you can design a more consistent, easier to use interface tailored for a specific set of use cases. Regardless of the underlying hardware, its a completely different design philosophy from the open nature of the PC. In the end, each gamer has to choose which works best for them at any given time.lowe0Can you go into a bit more detail with your points in this post? Everything in your post can apply to the PC aside from hardware configurations. But knowing the hardware itself does not mean it isn't outdated. Framerate drops on even console exclusives are a great example of this. You're correct that those things can be done on PCs; I've acknowledged that in other posts. However, the realities of each platform's target market dictate that they're generally not done. Attempts to apply the console's design philosophy to PCs are generally utter failures (Games for Windows Live), as are attempts to bring the PC philosophy to consoles (web browsers). Yes, but my point from the beginning has been the hardware itself and the limitations associated with it, not the business models of each platform.
You're right, i'd have to replace my GPU with one restricted to DX9. So how is the hardware not outdated? And don't forget the software advantage of having internet explorer over firefox. And that support for 32GB USB drives, and boot to disk support. How are these things NOT outdated? Can't forget the services of the 360, paying for online connectivity while still eating ads. Revolutionary! Think of it from a use case perspective. On a console, you know what input devices they'll be using, you know they'll probably be on a couch with a TV, you know what online service they'll be using (since there's only one), you know they won't be multitasking (if they need to be interrupted, you can use a modal dialog), and so you can design a more consistent, easier to use interface tailored for a specific set of use cases. Regardless of the underlying hardware, its a completely different design philosophy from the open nature of the PC. In the end, each gamer has to choose which works best for them at any given time. Can you go into a bit more detail with your points in this post? Everything in your post can apply to the PC aside from hardware configurations. But knowing the hardware itself does not mean it isn't outdated. Framerate drops on even console exclusives are a great example of this.[QUOTE="Yundex"][QUOTE="lowe0"] A gamepad and an HDMI port do not a console make. As I already said, consider hardware, software, and services as a whole.lowe0
Log in to comment