Yundex's forum posts

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Yundex

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#1 Yundex
Member since 2009 • 60 Posts

[QUOTE="toast_burner"]

[QUOTE="Bebi_vegeta"]

@ 60$ a game... I don't think so.

Bebi_vegeta

Very few PC games cost that much.

Yes, but that's not the arguement here... Diablo sold because it's made by blizzard and it's not because the game is 10$ here.

I guess the sims sold so well because it's....EA? And half life because it's valve? And minecraft because it's whatshisname? And sim city.... There is no argument here, stop it.
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Yundex

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#2 Yundex
Member since 2009 • 60 Posts
[QUOTE="lowe0"][QUOTE="Yundex"][QUOTE="lowe0"] So play only those games, then. Problem solved, no holding back.

Now that's two for two, in regards to me winning a debate with you :)

Really? I don't see where either of us have won either debate yet. The first one was a stalemate, and this time, you're not disagreeing with what I've been saying here for the past few years.

My point: PC gamers as a whole, do not have unrealistically high standards. The standards that we DO have, are very realistic. You admit this to be true in your previous post. (albeit passively) That point is in direct conflict with your implication that PC gamers have unrealistically high standards.
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Yundex

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#3 Yundex
Member since 2009 • 60 Posts
[QUOTE="Yundex"][QUOTE="lowe0"] Is it reasonable to design a game for the lowest common denominator rather than spend extra tailoring to each platform?lowe0
I can't comment much on the BF3 remark, since i've only played like 15 hours of it in the past year. But while I did play it, I never once thought "if only they didn't have to make it for consoles, I wouldn't have to deal with " Unless you're talking about how bad the console version is, 24 players and cramped battles? It's reasonable to tailor to the LCD, but from a consumers standpoint it's also reasonable to expect games that aren't. Reason being, we have plenty of recent and profitable games that aren't. So no, not an unrealistically high standard.

So play only those games, then. Problem solved, no holding back.

Now that's two for two, in regards to me winning a debate with you :)
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Yundex

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#4 Yundex
Member since 2009 • 60 Posts
[QUOTE="Yundex"][QUOTE="lowe0"]There's a difference between merely working well and utilizing a platform's full potential.lowe0
I don't see how this has anything to do with what I just said. Can you explain how this is relevant and give an example?

Is it reasonable to design a game for the lowest common denominator rather than spend extra tailoring to each platform?

I can't comment much on the BF3 remark, since i've only played like 15 hours of it in the past year. But while I did play it, I never once thought "if only they didn't have to make it for consoles, I wouldn't have to deal with " Unless you're talking about how bad the console version is, 24 players and cramped battles? It's reasonable to tailor to the LCD, but from a consumers standpoint it's also reasonable to expect games that aren't. Reason being, we have plenty of recent and profitable games that aren't. So no, not an unrealistically high standard.
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#5 Yundex
Member since 2009 • 60 Posts
[QUOTE="Yundex"][QUOTE="lowe0"] Millions of gamers are willing to play at the standard consoles can meet. Is it realistic for developers to ignore that segment of the market to keep from compromising the PC versions of their games? If you're Chris Roberts and can get people to pledge $90 on average, sure. Conversely, look at all the hate Rockstar is getting for not announcing GTA V on PC yet because they're focusing on getting the console versions out the door.lowe0
You're really asking me if it's realistic to expect a developer to ensure that they're games work well on the PC? Obviously the answer is yes, because there are tons of multiplats that work well on release.

There's a difference between merely working well and utilizing a platform's full potential.

I don't see how this has anything to do with what I just said. Can you explain how this is relevant and give an example?
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#6 Yundex
Member since 2009 • 60 Posts

[QUOTE="Yundex"]

[QUOTE="lowe0"] Is it that our standards are too low, or that yours are unrealistically high for the current market? We've established that our standards for hardware are lower, but not that it's wrong for them to be.lowe0

How are our standards unrealistically high?

Millions of gamers are willing to play at the standard consoles can meet. Is it realistic for developers to ignore that segment of the market to keep from compromising the PC versions of their games? If you're Chris Roberts and can get people to pledge $90 on average, sure. Conversely, look at all the hate Rockstar is getting for not announcing GTA V on PC yet because they're focusing on getting the console versions out the door.

You're really asking me if it's realistic to expect a developer to ensure that they're games work well on the PC? Obviously the answer is yes, because there are tons of multiplats that work well on release.
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#7 Yundex
Member since 2009 • 60 Posts

[QUOTE="tenaka2"]

[QUOTE="lowe0"] You do realize that "lower" and "inferior" mean two different things, so no, I can't just pick one. Be specific about what you mean.lowe0

Not in this context lowe0, console technical specifications and console gamers standards are lower/inferior to PC gamers standards.

Is it that our standards are too low, or that yours are unrealistically high for the current market? We've established that our standards for hardware are lower, but not that it's wrong for them to be.

How are our standards unrealistically high?

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#8 Yundex
Member since 2009 • 60 Posts

Diablo did so well because it's blizzard...

Do you see other games, with low end requirements selling like Diablo ?

Bebi_vegeta
Minecraft, portal, angry birds.
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Yundex

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#9 Yundex
Member since 2009 • 60 Posts
[QUOTE="Yundex"][QUOTE="lowe0"] If we console gamers were trying to play ARMA, then you'd have a point. We're notlowe0
You've already proven that console hardware is out of date yourself, and I have provided evidence to support your own claims as well as mine. I'm not addressing this issue any longer. I will however, give you the last word on that issue (I have to go), so make it nice and detailed. Regarding console gamers not wanting arma: http://www.gamespot.com/forums/topic/28886990 http://n4g.com/news/1019306/no-left-4-dead-no-problem-give-us-day-z-on-ps3-instead http://www.joystiq.com/2012/08/15/dayz-lead-wants-game-on-consoles-having-meetings-about-it-at/ Devs would not look into a gutted console port if they did not think the audience was there. If you don't think arma would sell on console if it were actually possible, please at least provide some half assed links to support such a claim.

If you're not going to continue to argue the issue, then what's the point?

The debate cannot go on any longer! You think software is the determining factor on weather or not hardware is relevant. I disagree, and have already explained my reasoning. Which is why i'm giving you the last word on the issue!
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#10 Yundex
Member since 2009 • 60 Posts
Also, dragon rising was developed by codemasters, not bohemia interactive.
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