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YesSheWill

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@jameson425 I was wondering the same thing. The people who had early access to this game must be drooling all over themselves to explain this kind of hype.

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Edited By YesSheWill

@handsome222222 I'm hoping that is true.

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YesSheWill

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@pokajabba @YesSheWill Contradictions, bad assumptions, and baseless facts plague your rather lengthy post, but I will try to keep my post as concise as possible. In your last post, you said, "I never 'mastered' the controls, though I played them normally because they were fun to play." In your first post you said, “I never once had that issue (Even at a much younger age),” when referring to my initial issues lining-up shots.Seeing how you played the game “normally” and never had issues lining-up shots (at a much younger age), even in the heat of the moment of being caught off-guard or dealing with a flying enemy (such as the crows) , I would say that you have ‘mastered’ the controls, since you have never once had an issue lining up shots.Now there were other contradictions, but it is best to move on to the other matter where you made some bad assumptions about me.In your last post, you ranted a great deal about ‘mastery’.I assume that was in response to me mastering the control scheme of RE2.Of course, I was reflecting on my past experience with RE2, but you went on to say this about me,” It’s like you have something stuck in your head telling you that only the ‘masters’ and people who know how to use the ‘tank controls’ can remotely play these games.”“You do not need to be some type of master to play Resident Evil.”It is clear in this instance that you took my words out of context.I used ‘master’ as a verb, and you used it as a noun.But one thing is true (coincidently) about this idea you had about me, I do believe that you have to know how to use ‘tank controls’ to play these types of games.I have yet to find someone who enjoyed any game with unconventional controls without attaining some level of understanding of the control schemes.If a person likes a particular game enough, they will push themselves to adapt to the controls.I can attest to this notion through my experience playing BioShock.Before Bioshock, I played first-person shooters solely with the left-thumb stick being my aim controls.Of course, Bioshock did not give you the option to switch the functions of the thumbsticks, so I had to either adjust or stop playing the game.I eventually made the necessary adjustments, and now I find myself playing other first-person shooters with similar control schemes.Finally, I would like to address my last point about your baseless facts.Now my original post was just my opinion, because I started off saying, ‘I believe,” versus me saying,” The fact of the matter is…”You attempted to introduce some facts into the argument, but they were more so just your opinion.You said,” People prefer action over horror, hence why most games fall into the action category nowadays.”So from what reliable source did you pull this fact from, or did you just make a calculated guess?Either way, this statement of yours is at best plausible.I took the time to reread your posts as to make sure that I understood what you were conveying.Are you doing the same?

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YesSheWill

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@RAD_RADIO @YesSheWill I don't recall giving my personal opinion on what direction horror/survival games should be headed after RE2/RE3, or any other games that were still using such control schemes and camera angles at the time. I just stated that progress (or change) was eventually going to take place. Now you are ranting on about 'more' as if that is not the expectations of most gamers when they buy sequels or next-gen game consoles. But the reality is that 'more' has been the expectation since the first game console. But let me make my opinion clear on the RE series: I don't like the direction it has been going for the past few years. Over emphasizing action, having an arsenal of weapons, and ridiculous use of Quick-Time-Events seem to be the new vision. This very vision is why I have moved on to other titles like Dead Space (which unfortunately seems to be headed in the very same direction). Horror/Survival games need to give the player a sense vulnerability in order to achieve the desired effect. Tank-control schemes and fixed camera angles presents that kind of atmosphere, but developers can't rest their laurels on just these elements of game design.

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YesSheWill

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@pokajabba Heh, you claim that the issue is personal preference, but the word we are looking for is "progress." Games are evolving to where the environments are vast and more interactive. Enemies are fast, deceptive, and attack in swarms (thanks to technological advancements). Game characters look and move more life-like. What I am getting at is do you think that tank-control schemes are still relevant in a survival/horror game? I also addressed fixed camera angles, but I guess you didn't have any complaints on how I addressed that issue. Just an assumption on my behalf. And while we are talking about assumptions, you assumed that I failed at mastering the control scheme on RE2, but the truth of the matter is I completed the game. My example where I mentioned lining-up shots was based on my initial experience with the game. Sure, some people can adapt to things that others cannot, but I can't see how the RE franchise could have progressed with games designs as I have mentioned in my original comment. Now, I could go on about how cooperative play and multiplayer play much larger roles now as oppose to back then, but if you don't understand my point by now, you probably never will.

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YesSheWill

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The cut-scenes offered some insight on how the characters interacted with each other, however, the gameplay and roster has always been the main attraction. Roy, I hope you make a return.

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YesSheWill

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@TyroneJacksmith Yeah, I agree that 2K is getting stale. The problem is lack of competition. That is why I will never understand people who support monopolies.

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I believe that the Resident Evil franchise eventually had to change the controls and camera angles due to its limitations. Yes, the tank-like controls and fixed camera angles created a lot of tension, but they also added a lot of frustration. I remember how I use to waste ammo on Resident Evil 2 trying to line-up shots, especially against the faster moving enemies. Fixed camera angles made me nervous going around corners but made absolutely no sense in a large-scaled room, where the room felt like it was broken up into sections. Resident Evil 4 made it possible for you to take on enemies coming from multiple directions, and even conserve ammo by navigating the environment effectively. If anything is bringing this franchise down, it is the developers obsession with action. For example, it is hard to be afraid of things that go bump in the night when you have military-grade weapons such as a RPG.

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Edited By YesSheWill

I'm excited about next-gen systems as any other gamer, but I need software to justify me going next-gen this year. Most of the titles that I will be getting have Xbox360/PS3 versions, and my $400-$500.00 seem better spent on just games this year in that regard.

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The Anal-Probe weapon must be one hell of a game-changer.