@zombiecraze158 How is 'having fun with multiplayer' unique?
How in the hell is that exciting? 'Some guys I don't know who get majorly worked up about the slightest new gameplay mechanic had fun with a game they are being paid to talk about, how exciting!'
It's a free roam game, comparing it to GTA is exactly what everyone has done about every city-based-car-stealing game since GTA 3. It makes perfect sense.
The added addition of 'hacking' doesn't put this heads and shoulders above or make it something else.
Do they pay these guys to be this overly enthusiastic?
These recent gameplay demos have completely killed my interest in the game. It's just more of Ubisofts current trend of style over substance.
I'll be playing GTA for well over a year no doubt, why would I stop playing that absolute behemoth of a game to fiddle around with this for all of 20 minutes?
Hacking and 'random encounters' will get repetitive and dull, multiplayer is nowhere near what they teased us with and will no doubt be plagued with networking problems. Added to that the seemingly lack of anything else to do and complete lack of challenge, as is the case with the majority of Ubisoft games, turn this game from a 'must play' to a wait for serious price drop or 'complete edition' a year down the line.
Whilst I'd love for this game to be awesome, I fear it'll be another shallow game world held up by fancy looking gimmicks. How often will you do these things before getting bored? Hence the addition of multiplayer.
However Ubisoft haven't managed a solid online experience ever.
'Connect to dudes game?'
loading
'Connecting'
'Disconnected from session - returning to title screen'
loading
'Press start'
loading
'Connect to dudes game?'
etc
I also fear it'll be far too easy have literally no replay value.
It's the terrible writing and complete lack of any form of progress in regard to gameplay. The western market lacks innovation in comparison? Damn.
This coming from a guy I'll add who's just spent years working in the Western market and is now going back to work for one of the very few companies that keep a strong Western audience.
Wonder how many Resident Evils, Final Fantasys or street fighters, he actually plays.
The B market died when developers refused to set a decent price point for them, instead charging the same as AAA titles. THQ is the most recent example of this. Churning out games left and right without any attempt at innovation or real substance. Added to that B games complete lack of advertising in some cases, it's a complete no brainer.
The rise of the indie market was simply the last nail in the coffin.
Developers and publishers are the reason the B market died.
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