It's a fun and competent game that I'm enjoying but nothing here was revolutionary. This game should have been a $40 expansion to the original that updated and changed the mechanics while providing these new experiences rather than being its own standalone game.
@H0RSE: Sure, I guess if you've got an extra 499.99 to throw away or your only outlet to play with your friends is Xbone to Xbone. Otherwise you're just wasting your time. Assuming your PC is gaming ready you're just buying a lesser unit because... ?
Less exciting and less filling than their conference last year. They didn't really have any big, sweeping titles to steal the show. What was there was great and anyone owning an Xbox or a PC will be happy, but nothing here says "I have to own an Xbox." Unfortunately, the lack of true exclusives and big name ones at that hurts in the end. Besides, with their "Play Anwhere" motto, it makes much more sense to invest in a sensible PC than it does to get an Xbox One X.
There were a lot of moments in the review where I felt it could be summed up as, "this game didn't play the way I wanted it to play."
While it's valid for you to have a personal opinion about the game there should be less bias when reviewing the overall mechanics of the game. For example, at more than one point you said things like "there were limited weapons" or "it felt like a survival horror" or "it felt like they were punishing you." Except you continue to explain that the game seems set on making you feel isolated and confused. It's clear that the design and intention in these areas was to keep you limited and to keep you worried about what might be in the next room. That's a problem with your personal expectations and not the game.
Breath of the Wild is a 30fps title that frequently dips below 20fps during combat, explosions, and heavily lit/shadowed sequences. That's over a 33% drop, which to me is an issue.
Velric's comments