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Vardoom

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#1 Vardoom
Member since 2012 • 25 Posts
So much hate on mmo's because the standards have become to high than they were when mmo's were fresh, you naive ones fail to realize that mmo's are beginning to reach the end of their ingenuity and creativity, mmo's will become even further stagnant because they need to evolve or die, and clearly they can't evolve fast enough for the expectations of overbearing individuals who assume an mmo will be good only if it can revolutionize the genre which is severely naive to assume because that is my friends, impossible. No matter how revolutionary an mmo is graphically, or gameplay wise it's still going to always be the same formula, and adding in little content gimmicks and formula's like Rifts in RIFT, and various other "groundbreaking" game designs a new mmo adds it's always going to remain the same formula of... Create character > Grind to max level, grind max gear, grind skills, > File through end-game content whether it be crafting, end-game dungeons, or whatever achievable > Player begins to feel un-accomplished (or accomplished, the way you look at it) and lackluster with not much else to do in the game>Quit MMO indefinetely or until future content is released. ^This has, and always be the formula in an MMO game, and this is the stagnant feeling -- I doubt even most people can pinpoint what they even truly would want in an MMO that COULD revolutionize the genre. There's isn't a whole lot of ideas that even exist that could rival the overall formula that early mmo development created, while it may have become stagnant it's overall formula is more complex than what most developers could improve upon today. Infact to have a rival formula to evolutionary change an mmo, while it wouldn't even technically follow the same elements of an mmo and would be a new genre. Without repetition grinding, and character development to an overall goal of achieving "end-game" satisfaction (end-game exists in any mmo, right?) and finishing the content at the end-game, while it wouldn't make it an MMO, but this is the exact formula most people have seemingly and possibly unsuspectingly have grown bored and accustomed to. _______________________________________ The MMO genre overall has become stagnant, and no amount of game mechanics, content or graphical improvements, or ingenuity in new ideas for a mmo will stop the ever-increasing expectations people perceive in modern mmo's. To do what people want and have a "groundbreaking" new mmo experience, then you would need to drop the entire formula of mmo's or durastically alter them. This Formula being: Create Character > Grind to max level, max gear, whatever end game goal in place > overcome the content > become bored and lackluster because no content remains to overcome > Unsubscribe until new content is released or quit altogether indefinably. Don't get me wrong this formula is nothing new and has existed since the first basic MMO's but no matter how many mmo's are pumped out today they really don't overall venture much farther than the the first mmo's. The genre overall isn't changing enough for people's expectations and mmo's expecations have been raised too far above what can be produced, or even invented. Lol. ____________________________________ TL : DR Version; the entire mmo formula is what's become stagnant and tiresome. No matter how much graphics improve, new game mechanics are added, ect, ect... It's still going to be the same mmo mechanics that all mmo's are based off. Character Creation > Grind to max level, gear, potential, whatever (even if leveling doesn't exist there's still an end-game) > Overcome endgame, max crafting, enjoyment with PVP fulfilled > Unsubscribe until new content is released or quit indefinably out of boredom.
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#2 Vardoom
Member since 2012 • 25 Posts

Haha, I've been boycotting anything EA for some time now on principle, it's all I have as a single consumer. That's what consumers do after an evil company like EA has repeatedly treated you badly, made bad games, etc. I don't care if EA id in the room when the devs make decisions. EA is involved, EA has a monetary interest, EA will affect the game, don't be naive.

vishisluv7
The logic isn't there with this, that's like the equivalent of someone saying they won't buy pepsi because it's owned by coke, just because it's owned by coke and not because you hate the taste of pepsi. Like I said, the game has no hint of EA influence within the actual game, and this I know.
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#3 Vardoom
Member since 2012 • 25 Posts
I don't know how any of you can base your distaste for this game on EA, it doesn't even play like an EA developed game (maybe because it's not at all) It's made by Funcom, which means all gameplay elements and everything in the game were created by Funcom developers with no input from EA. EA = Publisher Funcom = Developer "Publishing is the process of production and dissemination of literature, music, or information the activity of making information available to the general public. In some cases, authors may be their own publishers, meaning: originators and developers of content also provide media to deliver and display the content for the same." While EA falls under this category, it's clear that everything the game is based off, game play, style, everything, shares similarities with Funcom past titles such as Anarchy Online, and Age of Conan. This is how an educated individual can assume that overall EA had very little, if anything to do with the actual development was carried out solely by Funcom. EA clearly only took a distribution, funding, promotion aspect of the game, thus publishing. TL : DR version: If you've played the game and have played Funcom previous titles you'd realize that the game shares similarities to the development style of the Funcom Team, be it as it may of the games acclaim from individuals it would be naive to assume that EA had much to do with the games quality.
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#4 Vardoom
Member since 2012 • 25 Posts

I wish they would put in character leveling. That is kinda killing it for me.

dardiffy
WoW is that way, this isn't a game for casual gamers. It's certainly more complex.
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#5 Vardoom
Member since 2012 • 25 Posts
The game crashing constantly sounds like a just you problem, game hasn't crashed once for me ever maxxed out. People also too hard on this game, it will undoubtedly last longer than RIFT and SWTOR regardless of it's overall acclaim. The somewhat clunky animations and minor bugs can be easily overlooked and improved upon. The game has a new and refreshing system on how skills are attained and how customization works without having a level system, and the content is sufficient to keep most players entertained until future content is released in the coming months (something all mmo releases failed to provide and why SWTOR died almost instantly). This games not perfect but it's a solid mmo, and I would advise people to actually try the game and not take these haters too seriously, most of them are probably just upset about minor problems in the game and haven't put any actual time into the game beyond beta. Then again there are those who just plain hate the gameplay because it's not as flashy or fluid as "insert generic combat mmo," The games not for everyone, especially those who play WoW or Tera seem to hate it because they can't understand the clear difference's from their generic mmo's that are overlooked :/
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#6 Vardoom
Member since 2012 • 25 Posts
Sounds like most of you in this thread basically wish for this game to die. Beggars can't be choosers have fun going back to... Um... Have fun waiting for GW2.... Can't think of any other mmo to even play right now, that wouldn't be a complete waste of time. You can have fun playing SWTOR or RIFT, ew.
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#7 Vardoom
Member since 2012 • 25 Posts
All I see is flaming and hatred towards this game, I was skeptical of the game at one point myself but overall it's a solid game. I don't know how many of you can condemn it based upon small issues, that can easily be overlooked. I'm seeing a a reoccurring pattern of every mmo release failing horribly, yet have people every thought to assume that perhaps mmo standards are just too high these days? A game like TSW would have been considered groundbreaking years ago, even if the graphics were to back then's standards the gameplay elements would still trump games of that era such as Anarchy Online, Vanilla WoW, ect... TL:DR version; MMO's aren't living up to people's standards not because they're overall bad games, but because mmo fans have raised the bar too high on quality, even the bad mmo's released today have more ingenuity than the early mmo's. The reason why in 2011-2012 MMO's have been given negative review, is because the entire MMO formula and goals in the gamse have been outgrown by the players expectation. Perhaps MMO's have just reached their growth potential and they can't be improved upon no matter how many genuine content or gameplay mechanics, or graphical improvements.