Everything in MGS4 serves the narrative. If you don't care about the narrative, you'll almost certainly think that they made terrible design and pacing choices. For a narrative centered game their choices with gameplay mechanics, pacing, art assets, sound design, etc all make perfect sense. For a purely action centered multiplayer game they're obvious mistakes. Good thing that MGS4 is a narrative centric primarily single player experience rather than a primarily action centered multiplayer one.
Complaining about how the story is boring you in MGS4 is kind of like complaining that the lack of character development is boring you in Doom 3. You've already missed the boat by a mile.
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