Uber-G's comments

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Uber-G

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@ronison123 Because, you know, nice guys wish an eternity of suffering on people...

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Uber-G

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@MAGIC-KINECT @Void_Kross sheep

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Uber-G

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@Kyokamaru @Tuckpoint @MAGIC-KINECT @Void_Kross This simile is incredibly wrong.

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Uber-G

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Edited By Uber-G

Well, I think I have to side with the "unpopular" opinion of the comment section this time. I really don't see the issue here. Druckmann isn't trying to derail the greatness of any existing game; instead, he's pointing out examples of current games that he enjoys and believes to be a product of an ongoing discussion about perspective, a discussion that, contrary to popular belief, isn't an industry mandated ultimatum that would handicap studio creativity by advocating for diversity, but is rather a constructive evolution of gaming criticism that would encourage existing creators to expand their narrative scope and help entice people of all backgrounds to get involved in the gaming industry.

You can call me a liberal moron who has no taste in games, a fun-hating ass hat who wants to cause drama, or an overly-sensitive guy who is too busy nit-picking to actually enjoy games for what they are, but the truth is that I'm just someone who is fed up with monotony of an ego-inflated industry that feels justified in releasing the same derivative crap year in and year out. Do you want genuinely interesting games rooted in narrative that isn't suffocated by its own hype? Cool, so do I, and so does Druckmann. Instead of viewing this as feminist propaganda or liberal garbage, view it for what it means in a larger scope: a hopeful projection for a welcomed influx of new perspective into an industry that has become stale through the generation of its own success.

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Uber-G

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@MasterManiac772 @BetaVulgaris Only a Sith deals in absolutes.

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Uber-G

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Nintendo should do a game regarding the legend of the Hero's Shade. I'm pretty sure that I'm not alone in saying that the enigmatic story of Link after the events of Majora's Mask has completely captivated me, and a story that depicts how and why Link dies with his regrets would be quite the separation from standard Zelda-fare; this dark tale of a dead man walking could expand upon the encumbering weight of the responsibilities that the other games explore, and this divide in tone, and possibly narrative style, would open up the game to different gameplay approaches that the purist might otherwise object to. Heck, you could even give it a different title, something along the lines of "The Legacy," or maybe something a little less cryptic than that..

Anyways, I'm just rambling now, but I do think that the idea of fundamentally changing the "legend" would inspire enticing innovation in Zelda.

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Uber-G

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@Barazon I really should keep track of how often I see the word "cop-out" used to describe endings; it's become such a cliche that endlessly echoes within the vast, electronic scope of the internet. Often times, people who advocate "cop-out" claims are stuck in a deconstruction mindset because of tensions existing between narrative execution and their personal views of narrative fidelity. You'll notice, however, that this article doesn't approach endings through deconstruction, but rather through construction; it recommends indulging in all the interpretive room that an ending offers, even that of a "non-ending." Perceived narrative fidelity is an audience-side artifice, and if you get too caught up in it, it may constrict all of that interpretive room that you should otherwise be enjoying.

I guess what I'm saying is this: in certain cases, you may be right, but before you go labeling an entire approach to storytelling as a "cop-out," do some thinking, some analyzing, and some discussing; you might just find some new interest in that empty ending. Players who refrain from extracting a full, subjective satisfaction from a game are the only ones "copping-out," and in the end, they're only selling themselves short.

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Uber-G

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Edited By Uber-G

This comment section...

My eyes are burning...

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Uber-G

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Out of all these lamentable features, my favorite is that it has 3 OS's. It's almost like Microsoft is trying to one-up the red ring with the first console blue screen...

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Uber-G

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Edited By Uber-G

@lilcurt1978 No, he's just pointing out that this was a reveal that did not cater to a core gaming audience. Moreover, I feel that the fact Microsoft chose a date so close to E3 is a slap in the face to gamers; instead of waiting to unveil the console with a detailed launch line-up, they chose to shoehorn its announcement in before E3 to emphasize the general entertainment value of the system, and this choice, coupled with the console's name, would seem to suggest that superfluous features are literally the first priority in Microsoft's agenda. They played straight into the hands of economic analysts and straight out of the favor of their initial, core audience.

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