I agree that people should not "ride hard" for any of the platforms. Gamers fighting the console war for multi-billion or even trillion dollar corporations is silly. None of these corporations -- be it Sony, Nintendo, or Microsoft -- are our friends.
With that said, I am concerned about Xbox inching its way towards the hardware exit. Removing one major hardware platform could stifle innovation and competition. Regardless of how Microsoft approaches multi-platform, I hope they remain in the console hardware business.
Please be good. I would like to play something like this. The video looks outstanding, but, Ubisoft has a bad track record of misleading early footage.
@12limp: To be honest, before I read the review, I thought this was a video game too since the thumbnail was painterly and stylized. I was hyped for a new samurai game. I guess I will have to wait for Rise of the Ronin.
Subscription models may be trendy, but it doesn't have to be the future. This future is fluid and can be altered based on consumer pushback. Consumers have more power than they realize. They rejected NFTs and now they are trying to rightfully fight against tacked-on live services and AI art.
As for digital purchases, while it is true we do not truly own digital games, consumers should have an expectation that they can play non-live-service titles if they possess a copy of it on their hard drive (like some DRM-free platforms offer). My wish is that this becomes a legal guarantee; but like before, it requires a collective pushback to make this happen. And, the spark of this pushback begins with media editorials -- like SpotOn -- to inform us of anti-consumer trends in the industry.
Interesting list. Suprised no Cocoon, Sea of Stars, Spider-man 2, or Final Fantasy 16. I have yet to play Alan Wake 2 and Octopath Traveler 2, but that will change soon.
A self-contained movie adaption should, in no way, shape or form, give two damns about the (largely fanmade) timeline bullcrap.
It's complete meta nonsense for 40-year old nerds who obsess over manufacturing a red line through a franchise that has never cared about letting "canon" get in the way of the story it wants to tell.
It's not a fanmade timeline. The timeline was constructed by Nintendo in "The Legend of Zelda: Hyrule Historia. Before this, many people did not know there was a timeline and made assumptions on how the games fit together if they did at all.
USDevilDog's comments