What actually cost Square Enix was setting unrealistic sales expectations for its high profile games. This led to overinflated development/marketing budgets for which a reasonable amount of sales couldn't make up.
Isn't the name Feedbackula supposed to be a pun on Dracula, hence the horror-themed graphics of past seasons? I guess it's not a big deal; as long as stupid people keep making stupid comments, Feedbackula will continue to be hilarious.
I don't know if I've ever been depressed or not, but I've been really sad. Video games have definitely helped me get through some rough times. Excellent video, Mr. O'Dwyer.
A great game is a great game, no matter if it's a new idea or a new take on an old one. Nintendo's one of the best developers of all time, with a big catalog of beloved characters/franchises. I loved Donkey Kong Country Returns. I loved Super Mario Galaxy. I loved The Legend of Zelda: Twilight Princess. Let's not forget that these games are all fairly different from each other; it's not like Nintendo only makes first-person shooters, or only makes platformers.
Yet, at the same time, I can see why people want something entirely new from Nintendo. A new Yoshi's Island game is great, but it's not quite as exciting as a great new IP from Nintendo would be. To give an example, let's look at Naughty Dog's work on the PS3: Uncharted 3 was a great game, no doubt. Yet, it didn't get me nearly as excited as this year's The Last of Us is. Why? Because I've already experienced two (now three) Uncharted games before; I know what to expect. I don't fully know what to expect from The Last of Us, and that air of mystery is exciting. Imagine if Nintendo showed off a great new game wholly different from anything else it's made--that would get people really excited.
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