Well, that interview was a technical mess. :X Knack doesn't excite me at all. I was hoping for more of a 3D platformer a la Crash Bandicoot and not a simplified action game.
This looks okay. I'm glad the developers (not Rare, strangely) cleared up the pricing model; if I'm going to buy it, I'll buy the full game. I want the game to be bloodier and have finishers/stage finishers, though.
Everyone at my job loves Dark Souls. We're even thinking of starting our own fanclub dedicated to the game. Dark Souls II will be a day-one buy for me, especially if it's on next-gen consoles.
Actually, we DO care. The fact that a small team of developers working in poor conditions with a limited budget for two publishers made a great game that is better than most big budget games from major publishers really speaks volumes about 4A Games' development staff. Bravo, guys!
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