You're comparing action games to RPG games, but every time you play as someone else, it can be considered role-playing. What you're petitioning for is a game exactly like The Legend of Zelda. Long quests to save the world? Zelda. A damsel in distress? Zelda. Massive dungeons? Zelda. Enemies that can be seen on-screen with real-time combat? Zelda. This is an action-adventure game, not an RPG. There's a great little game called Alundra that can fulfill your "RPG that's more like an action game but is somehow still an RPG" tooth. :P
I also contacted EmperorZeruel, and he stated that his original post refers to combat systems, like Materia, Junctioning, and Sphere Grids, not battle systems. Now, THAT'S a discussion topic with a little more sustenance.
BladeCUBED wrote:Hey, Emperor Zeruel, I noticed your thread on the FF Experience forums asking whether or not FF games should stick with one battle system. What did you mean by that? Were you asking, "should FF games stick with Materia/Junctioning/Sphere Grids/Overdrives"?
YEah almost every final fantasy game something changedabout the battle system should they stick to one
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