"People who played Vanilla always say 'if it had stayed the same, I would have the same fun now as I did then.' But that's not true. Audiences always evolve,"
^While this is absolutely true, I still think Blizzard should at least attempt a 'time machine server' as Runescape is doing. I would certainly be interested in that.
@czdesigns Here in Canada, having a 60gb monthly limit is standard. I don't understand how digital can be feasible for consoles when ps3 games can be up to 40gb big.
I understand where he's coming from, but he's completely wrong:
(1. No one under the age of 18 has a credit card. There goes a huge chunk of your audience who can only buy from retail, or ask their parents to buy it. The obvious solution is pre-paid cards, yet I don't see any for steam.
(2. I don't know anything about Xbox, but wii had a 512mb HDD, PS3 had 80gb at most. Both are tiny for users who regularly want to download games. Downloading full-length modern games is completely out of the question for even the 80gb ps3; that's why dual-layer blu-ray discs are 50gbs.
(3. Some people don't have constant internet access. Some people (such as myself) have limited bandwidth (a 50gb game compared to a 60gb limit?!) Some people don't like having their console constantly connected.
(4. Some people like having a shelf with games on it. I sure do.
Why do consoles these days break so much more easily then they did before? Red rings, yellow lights, fans breaking... if you dropped an N64 down some stairs you would break the stairs more than the system. I know, modern consoles have a lot more circuitry in a smaller space, but... it's a shame since I always saw durability to be consoles' greatest advantage over PC.
There was a holy trinity of new-style Castlevanias on DS, now make 3 new-style CVs on 3DS. What's unclear? If you prefer old-style over Metroidvania, go ahead and do that; Rondo was amazing on psp.
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