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RurouniSaiyajin

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#1 RurouniSaiyajin
Member since 2007 • 4951 Posts

I'm not 100% sure but from what I understand there's multiple ways to do get the Vita version. When you're at the XMB, there'll be an option to boot PSASBR or another disc option. If you use the other option, you should be able to redeem it for download on the Vita on the PS Store.

Here's the original topic I found this info from if you need more info:

Link

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RurouniSaiyajin

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#2 RurouniSaiyajin
Member since 2007 • 4951 Posts
Definitely getting this. Budokai 3 is tied with DBZ Legends as my favorite DBZ game.
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#3 RurouniSaiyajin
Member since 2007 • 4951 Posts

So long as it's not copy protected, you should be able to. As for which save to copy, usually, the save file still has the same timestamp of your in game save so copy the one that matches your in-game time stamp.

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RurouniSaiyajin

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#4 RurouniSaiyajin
Member since 2007 • 4951 Posts

An 8.0 is a pretty good score. Skullgirls is doing pretty well critically.

Goddamnit Nadia...

77 hit, 8000(1v1) damage combo. 61 of those hits were entirely manual.

OneSanitarium

O.O that's crazy stuff.

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#5 RurouniSaiyajin
Member since 2007 • 4951 Posts

[QUOTE="RurouniSaiyajin"]

Day 2 of Skullgirls, learning a charge character is hard ;.;

Other than that, I'm in love with Parasoul.

OneSanitarium

Just note she has really short charge times, and her being a chain based character makes it easier to charge during combos.

LK Egret assist can cancel your throw as well so use that.SRK has a thread on Parasoul combos and stuff. Check that out.

Yeah, it feels like her charges are quite short but I can't seem to get the timing just right. When I whiff them, it feels like I stopped charging a moment too soon and when it works, it feels like I charged a moment too long. Oh well. A week of practicing in training mode and I'll eventually get the hang of it.

I've been wondering when to work in the LK Egret. Thanks. Think I'll try to practice that in training mode. I'll probably check out the SRK thread later. I want to keep experimenting in training mode for a bit longer and see what combos I can come up with that feel comfortable for me.

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#6 RurouniSaiyajin
Member since 2007 • 4951 Posts

Day 2 of Skullgirls, learning a charge character is hard ;.;

Other than that, I'm in love with Parasoul.

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#7 RurouniSaiyajin
Member since 2007 • 4951 Posts

I skipped the tutorials since I only had a few minutes to play but yeah the boss is really annoying. Takes long to chip away health and has some attacks that day way too much damage. That and she just stands there, can't knock her downKaze_no_Mirai

Sounds like it's going to be pretty fun in a frustrating way ^,^

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#8 RurouniSaiyajin
Member since 2007 • 4951 Posts

The tutorial is pretty good.

It goes over normals, specials, supers, all the tag mechanics, how to go about offense, how to defend, how to tech throws, how to tech throws while also defending, and the combo system.

I'm so excited.

OneSanitarium

Yeah, I'm really enjoying tutorial mode too. The intermediate tutorials were all pretty amazing. I'll probably come back to them repeatedly to practice some stuff. I'm checking out the combo tutorials now so no comment on them so far.

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#9 RurouniSaiyajin
Member since 2007 • 4951 Posts

The game is awesome! How does everyone else feel? I've only played the demo of course, but it's really fun.

princemarth23

I'm having fun in Tutorial mode so far. Learned from the Throw tutorial that I'm not going to be able to escape from a throw to save my life, literally, lol.

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#10 RurouniSaiyajin
Member since 2007 • 4951 Posts

I'm messing around in tutorial mode right now. Think I might have to practice that mix up tutorial on a daily practice. It's good practice. Moving on to the punishing tutorial now.