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Ragingbear505

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#1 Ragingbear505
Member since 2008 • 819 Posts

[QUOTE="SKaREO"][QUOTE="James161324"]

Its still in alpha any one who played bf3 or ps2 in alpha knows how crap they both where in alpha.

seanmcloughlin

Did you notice they copy pasted their ToS from League of Legends? The entire game is a rip off, it's been exposed all over the Internet.

While that is a big blunder it's not even close to being a LoL ripoff and they already cited DayZ influenced it a LOT. "exposed?" lol like gamers are such clever cracking code detectives or something



Well the devs claim there's been work on it long before DayZ hit the scene but that seems a little suspect.

http://imgur.com/a/SvNg5

It uses the same assets, same UI, its got a new map with a "survival horror" filter on sure and some survival mechanics, but really that's it. Zombies look like hasty additions, the whole thing reeks of a hasty mod to cash in on DayZ popularity. Maybe I'm missing a lot but it seems kind of shabby to me.

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Ragingbear505

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#2 Ragingbear505
Member since 2008 • 819 Posts

I guess in the future there's no such thing as convergence for weapons. Not to mention dogfighting makes zero sense in space especially with newtonian physics. But whatever, it's fantasy. I like that you can get out of your ship and walk around/float in space.

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Ragingbear505

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#3 Ragingbear505
Member since 2008 • 819 Posts

My cousin and I were up all late last night just doing ONE MORE MISSION. This game's incredibly addictive and the combat immensely more satisfying than the first. Sorry for the length.

PROS:

  • I've never felt so attached to any of my soldiers in any game, nor have felt such a sense of loss when they get brutally slaughtered. Investing time and patience into a particular grunt makes their loss all the worse and in consequence the battles all the more intense. I truly care that my guys survive because it's taken me a lot of work to get them promoted. It's to the point I'm keeping all my vets in the rear with the gear and letting the expendable meatbags take point. That is, until they become vets.
  • Naming and customizing my guys is a crack up, I love it. Also makes them more memorable and distinguished (sometimes not for the best of reasons either) and for some reason all the harder when they are lost.
  • I'm finding this to be one of the best "single-player" multi-player game experiences I've ever had. Debating who to team up with who, what approach we should use, deciding on loadout and tactics. All incredibly satisfying especially when it pays off in the end.

With that said there's a few things I don't like and could really be improved upon. There's only more than the pros because this game is on the verge of brilliance and if these were fixed it'd be up there in reach of the original:

CONS:

  • choosing which soldier becomes which class is impossible, the game does it for you. I hate this and think it's by far the worst change from the first. It wouldn't be so bad if I were able to equip any weapon I wanted, but once they're one class they can only use that weapon designated for it. I don't know why they didn't keep the stat-based system from the first and allowed the player to choose based on that. If I want to have my soldier to be a heavy and he only has 10 strength meaning he'd only be able to move 2 tiles per turn, let me do it. Or let me have 6 guys with laser rifles. That was part of the fun of the original. I don't and will never understand WHY developers think that stripping choice out of the player's hands is a wise decision.
  • what happened to buying general supplies? I've not needed to buy any grenades, no clips. I can't buy engineers nor scientists to decide where to allocate them, only obtain them through missions. Wtf? I can sell alloys, etc. on the gray market but it seems being able to purchase has largely been taken out, for what reason I can't understand as this was one of the best parts of the first and a large portion of what made the base segment so strategic, fun, and dynamic. Again, choice is lessened.
  • not a biggie, but why is the money displayed in such small denominations? $400 a month after maintenance deductions? $18 for an armor? How about $180,000? Or millions for Interceptors/Skyrangers instead of $80 (or whatever it is)? Purchases seem paltry because it feels like it's change coming out of my back pocket. When there's more than a dozen countries giving me funds and when making such huge investments, it should be reflected as such.
  • also not a biggie either (more of a curiousity), but why is the base not able to be invaded? It's already rendered in full 3D and I don't see why they couldn't have just used that for the environment. It seems like the work has already been done, all they'd need to do is have enemies penetrate certain areas, have you set up your soldiers, and go. Excavated but not constructed areas could be vulnerable infiltration points, which would add extra thought on whether to excavate at all and how the base should be built to repel intrusions.
  • much of the environment is able to be shot right through. Sometimes with damage, sometimes without. Strange. A lot of the time it makes it feel like LoS and cover isn't even relevant.
  • not 100% sure about this one, but I believe I've yet to see a day mission, they've all been at night.

Don't get me wrong, I'm loving this to death besides these faults and don't mean to be a damper on the fun, but needed to vent a bit about these. They are really the only blunders I can see so far. Hopefully modders are probably already hard at work on some of these issues. The thing that bothers me is that a few of the above seem to come from the devs lack of faith in gamer's ability to think and make choices for themselves which seems to be a prevalent attitude going through the industry these days. Some advice guys: the people who buy your games are the people who like to ponder and put consideration into every decision, in combat and out of it. Taking away the ability to make those decisions is not the way to go.

Other than that though, a great and long overdue game that's worth the purchase.

MirkoS77



To address your cons:

1. I agree its annoying to not be able to choose what class you want your soldiers to be but this is pretty easily avoided once you get the officer upgrade that makes every new soldier come with their class. Then you just hire in bulk and you'll get a good mix. Stat's would have been nice to keep but they're sort of there just tied to equipment.
2. They got rid of buying ammo and grenades because really that's just busy work. It's not fun. You can acquire scientists and engineers by building labs and workshops tying them to a limited resource.
3. Money is displayed in small denominations because its easier to think about for the player. From an immersion standpoint it doesn't make much sense but mechanically its easier to grasp than arbitrarily large numbers. Besides costs never make sense anyway, one plasma sniper equalls multiple fighter jets in XCOM.
4. They address why base invasions didn't make it into the game in one of their videos or maybe it was a live stream. I believe the reasoning was that in testing they didn't mesh well with the ant-farm design and mechanically didn't fit well into the overall strucutre of the game so they were pulled.
5. Environment interaction is really spotty and is one of my main gripes with the game. Also I've seen aliens pass through walls, floaters fly through ceilings, some scenery breaks, other doesn't, it's never quite clear what can and can't be destroyed.
6. There ARE day missions. I thought the same thing too, then I got a few that take place at sunrise/sunset and finally got one that took place midday. Honestly they should do day missions more since I actually think the game looks better with that lighting. Also the in-game clock doesn't seem to affect the time of day the mission is at, I had a mission that took place at 10:45 AM, and yet the map was in the middle of the night. It's silly.

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Ragingbear505

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#4 Ragingbear505
Member since 2008 • 819 Posts

Got the Mount and Blade vibe as well. Looks promising.

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Ragingbear505

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#5 Ragingbear505
Member since 2008 • 819 Posts

Color me skeptical. So far the game has promised every feature under the sun and is at its core still being developed by an asian developer who's leadership previously wworked on C9, a game that has nice visuals and action oriented gameplay, but is an awful game overall.

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Ragingbear505

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#6 Ragingbear505
Member since 2008 • 819 Posts

because, in some games (like Skyrim), we get to look at this, instead of some guys backside...

1210454-1347770086.jpg

Chogyam



Some of my keys are stuck now, thanks a lot.

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Ragingbear505

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#7 Ragingbear505
Member since 2008 • 819 Posts

[QUOTE="themajormayor"][QUOTE="sts106mat"]

wtf is this crap ionus? you find the most obscure stuff to make threads about, in other news, i will be cutting my fingernails in an hour or so.

sts106mat

Much more interesting than the OP tbh. Let's talk about that instead.

well ok, but first, i wonder if Ionus would like to explain why, in this promo video, it appears to be running on an xbox 360?

http://www.viddler.com/v/5a193054?secret=76947562



It's not. If you look at the game footage it asks for keyboard prompts indicating that it is the PC version. My guess is the Xbox just happens to be there or was deliberately placed there to give the impression that this would be coming to consoles.

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Ragingbear505

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#8 Ragingbear505
Member since 2008 • 819 Posts

Vanilla BF3 looks like someone forgot to white balance and left the ND filter on. It works for Hollywood films that want to make a scene more dramatic, but for actually capturing an event its pretty ridiculous looking. Watch any war footage and you'll see that even in the middle of battle real life looks nothing like a movie. Take Wake Island in real life for example, it's got some pretty gorgeous bright blue water, and some pretty scenic locations on the island itself. Yet a pretty intense battle was fought there. One of the striking things about war is that it isn't always fought on dusty battlefields and crumbling cities. Pretty amazing places are touched by it and get destroyed, and that to me makes a more dramatic scene than a color filter. Of course Battlefield 3 is a game and other than the hardware used bears almost no resemblance to actual warfare in any way so being butthurt about the colors seems a little silly to me personally.

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Ragingbear505

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#9 Ragingbear505
Member since 2008 • 819 Posts

She doesn't wear low cut shirts in all her vids. I'm somewhat impressed.

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Ragingbear505

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#10 Ragingbear505
Member since 2008 • 819 Posts

[QUOTE="Zubinen"]I'd definitely repurchase it if it becomes available on Steam, I enjoyed it quite a bit and finished the campaign in one sitting. There's nothing quite like using the slomo mod to kick someone's decapitated head like a soccer ball in mid air and then slicing it with your katana or unleashing mutated cats on the NPCs: http://www.youtube.com/watch?v=8JCg4HYUAPs&hd=1&t=5sJigglyWiggly_
: |



Ironically vanilla Postal 2 does not provide any objectives requiring you to kill others, the game can be completed without hurting anyone, and is only as violent as you. By comparison Quake rewards players for killing and has fostered a community that praises those best at it. Enjoy your murder simulator Jiggly.