Games are tough to make, and there's all kinds of factors along the way that could ruin the development of a title. I think another way of putting it is there's much more respect shown when a title is made, than negative opinions like jealousy and rivalry.
Not really, level designers require scripting knowledge, which is different from raw programming. Scripting means hooking things up in a level editor to make triggers and events happen. If this guy made that mod its already clear he has good level scripting expertise.
I think the grand finals speaks way more about the player rather than the character. Xian is clearly the up and coming player to watch out for, and its all because of his skill and hard work.
What is most important is picking the right school, which mean doing your research before putting down the money. My university was complete crap and everything I know came from the internet, which is free and a billion times more useful.
There are schools that are good when it comes to game development, but many others are useless.
well 18h a day is overstating it. Truth is fighting games appeal to the kind of people who crave intense and constantly challenging competition. While there are people who will never get that appeal, there are a lot who do and loves it. Its not like if the 'casuals' all left the game would die, because these games are just like most sports, you don't have to be an athlete to play it, but you could certainly take it to that level if you want to.
need for speed winning the racing category should be controversial, but then thats like a throaway title since the critics who gives away these awards probably don't care about the racing genre. There are easily better ones, like gt6/forza5/drive club/the crew
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