[QUOTE="Oilers99"][QUOTE="Greyfeld"] The thing that bothers me is, if Square Enix wanted to explore action RPGs with a new IP, I'd be like "hell yeah, go for it, let's see how it turns out." But no, they want to take the bankability of their Final Fantasy franchise and exploit it to make sure that any garbage they turn out makes money. It's the exact same thing they're doing with Dragon Quest.Greyfeld
Dragon Quest is the last series I would worry about changing. But Final Fantasy games have always been about change; they are not supposed to be anything but JRPGs... Beyond that they have always exercised complete freedom.Maybe, but they've always maintained a turn-based or ATB battle system. I'd argue that the series has always been at its best when it's been turn-based (FFX being my favorite installment, with FF9 and FF6 bringing up a close second and third place), but that's neither here nor there.
The point is, even when the FF series has tried to do things differently, it's always held onto certain structures. ATB, party-based combat, character customization, etc etc. If they take the combat in the direction of action-based combat, half of what makes a game truly Final Fantasy will be completely gone.
As it is, I'm already unhappy with the fantastic job they did of completely taking combat out of the hands of the player in the last two installments.
Other than ATB, which is not a series staple anyway, most of the things you described are JRPG standard design.nAnd I don't think they took away control in the past two. They just let you control the combat on more of a macro level... If you wished.
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