I am still shocked to find people who think that with Metroid Prime, the bee has no knees. Naturally, my first impulse is to remove THEIR knees.The reviews coming in are exciting. It's a bit weird that some very blatantly contradict one another, but at the end of the day the opinions range from "really good Zelda game" to "best Zelda game ever" with the majority being the latter. Worst case scenario is still a pretty sweet scenario.
I find most of the criticisms so far to be the same kind you could level against Metroid Prime, which we all know is the bee's knees. Plus there seems to be a consensus that whatever these issues are, they are not as noticeable as the same issues that were in Wind Waker and Twilight Princess (which were still both outstanding). I wonder if these criticisms are a product of the franchise's high standards?
_BlueDuck_
Oilers99's forum posts
A dazzling truth. Here's the problem with Chrono Trigger; it has a fun plot, excellent visuals, smooth control, breathtaking places to explore, excellent pacing, and is arguably one of the most polished games ever--it just isn't very fun. The thing you spend the majority of the game doing, fighting, is really dumb. You mash the attack button. That's it. It's strange, people laud the combat for something superfluous that has improved, no random encounters, and pay little attention to how brainless fighting is. It's really fast brainlessness, but still. Chrono Cross is the exact opposite; highly tactical gameplay, that forces you to consider carefully your resource management and party composition. Fighting is important, thoughtful, and generally what a JRPG should have. And then it has most of those other elements of Chrono Trigger on top of it. Every bit as beautiful. Just as compelling a story. Interesting places to explore. But what you spend your time doing... much, much better. It's a superior game. Tragic, in a sense, that Chrono Cross was considered a disappointment because of how vaguely it connected with its predecessor, but I don't know how anyone could make the argument that the core element of any JRPG, fighting (and it's NOT storytelling, because as much as you may play JRPGs for the story, with rare exceptions, you still spend way more time fighting), is better done in Chrono Trigger than Chrono Cross. It simply isn't true.Chrono Cross > Chrono Trigger
I said it :P
Ballroompirate
A standard controller that can split into two? I don't know, that sounds unnecessary and awkward. I can sit in a number of different positions holding a standard controller and remain quite comfortable. Also playing games on a standard controller seems to work better with it just being one piece because using both hands helps keep it more steady and balanced while doing various button presses.Archangel3371You underestimate the sheer convenience of being able to play a game and scratch an itch on your back at the same time. :P Actually, I just found it to be a really nice, freeing feature when I put some time into Zelda on the Wii. A lot like when I got wireless controllers for the first time; it wasn't like it was a feature that changed things, but it certainly made me not want to play with wires again. Same deal with a split controller; I just don't want to have to always hold my hands together if I don't have to. There's a reason arm rests are parallel your shoulders. It's more natural as a resting place.
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