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JimmyJumpy

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The flying broom is hilarious, hehe...

The portable fortress which can be deployed anywhere you want is actually quite handy...

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JimmyJumpy

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@WolfBladeKK @escapethyfate Wearing a silly costume doesn't either... :p

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JimmyJumpy

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@Griever832 Errr... just send over a Mustang GT 500 and all is forgiven... ; )

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JimmyJumpy

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A sad story, but a non-event nonetheless. Blizzard shouldn't even have commented. I mean, when was the last time a car manufacturer apologized for people dying in their models because of inapropriate behaviour? Right...

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JimmyJumpy

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Just like screenwriterrs shouldn't listen too much to what an audience "wants" developers should keep on doing their own thing. That is, as long as they keep coming up with a good story -just like with the movies or TV-series- because a well developed story is the basis for any game with ambitions. Add to that the ability to turn visions into game-action and all should go well. i didn't agree with what BioWare did with Mass Efect 3 -both with where they took the story as of ME2 and ME3's inconsistencies/ending- as with the "explanatory" add-on. When developers run out of ideas, they should fire the writers and take on new ones. Not develop shaky games and then, after getting boo-ed, add some explanations/alternate ending. It doesn't set things right. On the contrary; it adds insult to injury, most of the time...

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JimmyJumpy

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Edited By JimmyJumpy

Best use of traditional folksong "What Shall We Do With The Drunken Sailor" since Ferre Grignard made it his, back in the sixties... Intriguing game too, by the looks of it...

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JimmyJumpy

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Edited By JimmyJumpy

I've always seen it as a non-issue, to have normal human relationships in a game. Because, in the end, it's not about sexual behaviour, but about human behaviour. The sexual aspect is always magnified by stuck-up folk who have issues in their own heads which they won't admit to and as a consequence want to impose their limited views on everybody else... I can only applaud BioWare for not giving-in to the negative critique but instead delivered a game series which is among the best I've ever played...

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JimmyJumpy

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Edited By JimmyJumpy

I don't see why there should be more "unpredictable behavior" as opposed to "human behaviour". If there's anything that is unpredictable, it's human behaviour. I like it when NPC's act in a rational way, or at least, rational for that particular situation in this particular game. But, developers should watch out that we don't get a "Deep Blue" situation -the famed nineties chess robot- where the human player is confronted with an A.I. against which there's no way to win... Maybe, for the sake of difficulty levels -from easy to very hard- developers could work out some I.Q. related behaviour to NPC's: the lower the difficulty level, the lower the NPC's I.Q., or vice versa. JJ

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JimmyJumpy

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Edited By JimmyJumpy

Dunno what the fuss is all about this PhysX stuff. Would like to see the diff between my rigs and one with a beefy NVidia card. Anyway, the game runs just fine on both my comps. One has the i7-860, Asus Maximus III Gene mobo, Asus Matrix 5870 2GB Platinum GPU, 4GB KHX RAM and Win 7 Ultimate 64-Bits... Other has an i5-750, Gigabyte P55M-UD2 mobo, 2x Sapphire 5770 VaporX in crossfire, 4GB Team Elie RAM and Win 7 Ultimate 64-Bits... Got an 'old' Asus EN8800GTS 512Top somewhere. Maybe I'll plug it into the Asus mobo and see what gives...