[QUOTE="Jackal12345"][QUOTE="TRega123"]Mark Rein said on G4.com (The show that airs on weekened) that the only things he saw in real time was the unreal and the fight night.[QUOTE="Jackal12345"]Trega, give me some evidence that its CG.
TRega123
Also, some fire effects in that demo couldn't be done in real-time. Careful analasys of the fire and smoke shows artifacts of ray tracing, which would take hours for even the cell to create a single frame of.
I used to have a huge report on the findings of the killzone 2 demo from CGI experts and every last one said it was CG. I'll try to find it, but I'm sure it's still on the forums if it hasn't been cropped.
Can they explain the Helghast spawning on the jeep turret out of nowhere?
Can they explain the pieces of map loading?
What about the odd color shift in the dropship.
Also, i've heard a lot about a 'floating gun' (I haven't seen it with my own eyes, but it seems that other people have.)
Why would these be in a CG movie? Why doubt simply because it looks too good. What did you expect the next gen to be like?
P.S. I'm not being biased or fanboyish at all. I'm open-minded about the Killzone video. I'm not saying these things simply because I'm a sony fan. The things I listed are THERE. No question. It's there.
The main reason for all these artifacts is because the CGI wasn't done professionally. It was done as a one-time presentation. It would have taken more time, resources, and money to make a perfect demo, so they released a glitch demo. That's why I call it poor CGI.
We will see.
(It seems like these 3 words always end a next gen argument)
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