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IndianaPwns39

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#1 IndianaPwns39
Member since 2008 • 5037 Posts

Looks ok. The lightsaber looks weak though. Striking a stormtrooper a dozen times with a lightsaber is half the reason I hated The Force Unleashed.

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#2  Edited By IndianaPwns39
Member since 2008 • 5037 Posts
@ZZoMBiE13 said:

Firstly, punctuation. Learn it.

Secondly, this is what is known as progress. Technology advances. Old hardware cannot support the visions of new artists.

That said, no one is forcing you to do anything. And wanting to offer a product for sale is not greed. Wanting to support the new X1/PS4 platforms to help see your vision of a game realized is not greed. Greed is putting money or material possessions before all else. Greed would be scaling back their vision to sell the games on old consoles that have a bigger install base just for the sake of more possible customers.

The console makers aren't greedy because they want to make a profit or earn a living. You, or I'm guessing your dad/mom/guardian, makes a living somehow. You (or Them) accepting that check for your (their) time is the same thing as a company offering a product. If you find no value in the new product, stick to the old machines. That is your right. But what isn't your right is to kick in the door and cry about not being specifically catered to.

This.

One point I'd like to add.

The PS3 and 360 life cycle ran long, comparatively to other console generations, and it hurt the industry pretty hard. Sales plateaued, creativity took a dive, and we got way more sequels than anything else for years.

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#3  Edited By IndianaPwns39
Member since 2008 • 5037 Posts

@ghstbstr: As someone who has played the Mass Effect trilogy on the PC and recently finished up Infamous Second Son, that statement is laughably incorrect.

Do they look better than the PS3/360 counterparts, sure. But the graphics from one version to the other really took nothing away from the overall experience for me.

Now, if they straight up remade the game with new animations, particle effects, and better character models then maybe I'd think about it but all it'd be is an upscaling with locked FPS. Though this is EA we're talking about so even that may be pushing it.

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#4 IndianaPwns39
Member since 2008 • 5037 Posts

After a price drop, maybe. I played the hell out of all three as is and they didn't really look/run poorly in the first place so an upscaling seems unnecessary.

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#5  Edited By IndianaPwns39
Member since 2008 • 5037 Posts

@gpuFX16: Agree about the controls. DS1 had some input lag that bugged me. DS2 is quicker and more responsive. Good thing too, since there are less invisibility frames and dodging can be a pain in the ass.

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#6 IndianaPwns39
Member since 2008 • 5037 Posts

@gpuFX16 said:

@IndianaPwns39 said:

Speaking of which, has anyone noticed how weird the world is designed in DSII? For example, if you go to Harvest Valley, you can look at the windmill and that's all there is. It's just empty air around the windmill, which is fine. So you climb the tower, kill the medusa thing, and then there's an elevator that takes you to the Iron Keep. Apparently, the Iron Keep is invisible from the outside because it comes out of nowhere. It just isn't as tightly designed as Dark Souls 1.

One of the first things I noticed once I got there. Apparently, there's a sea of lava floating somewhere over Earthen Peak... ok.

You're right. I'm playing both 1 and 2 at the same time. In 1, I can see the Duke's Archives all the way down from the base of Sen's Fortress. I liked the the way Souls 1 interconnected- there's not as much of that in the sequel.

Yeah that's something I loved about DS1 too. You really feel connected to the world and get to see where you're going long before you get there. If you see a distant structure you simply figure out how to get there later. You can even get glimpses of bosses before the actual fight.

This is something that just doesn't exist in DS2. Which is a damn shame since it seems like it won't be that way at the start. Seeing the Castle off in the distance from Majula made me giddy to start exploring. But instead of creating interconnected environments it's just a large mess of random areas crammed together.

Not a deal breaker or anything. The game is still great, it's just a disappointment in that area.

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#7  Edited By IndianaPwns39
Member since 2008 • 5037 Posts

PS4. I don't have an Xbox One yet. I want one but I have no reason to purchase one yet.

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#8 IndianaPwns39
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@c_rakestraw said:

Demon's Souls would be the better choice. Dark Souls was merely iterative on Demon's Souls' design; a spectacular game in its own right, but not as revelatory or groundbreaking as its predecessor. Demon's Souls was revolutionary -- most of all for how seamlessly it melded single- and multiplayer into one cohesive experience, a concept we're seeing more and more games explore these days. It's had a surprising amount of influence on the industry, of which Dark Souls is merely an extension of.

I came here to say the same thing. Demon's Souls tried something new and succeeded admirably. Dark Souls was an extension of that concept and succeeded in a number of ways, such as fantastic lore hidden through a tightly connected world.

Speaking of which, has anyone noticed how weird the world is designed in DSII? For example, if you go to Harvest Valley, you can look at the windmill and that's all there is. It's just empty air around the windmill, which is fine. So you climb the tower, kill the medusa thing, and then there's an elevator that takes you to the Iron Keep. Apparently, the Iron Keep is invisible from the outside because it comes out of nowhere. It just isn't as tightly designed as Dark Souls 1.

Anyway, Demon's Souls deserves more recognition. It did things in it's design that influenced several other titles. Something that very, very few games did this past generation.

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#9  Edited By IndianaPwns39
Member since 2008 • 5037 Posts

Visceral is a pretty talented team so this is extremely good news.

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#10 IndianaPwns39
Member since 2008 • 5037 Posts

Dark Souls II. I replayed the original prior to the second's release just for the whole hype thing and I was surprised with how muddy the second game looks in comparison. Though DSII has clothe physics, which is a nice bonus.

I'm not sure I'd say they're technically worse, but the PS360 era Silent Hill games were much less ambitious than the PS2 titles. SH2 and 3 dished out some of the most impressive visuals at the time but holy crap were the newer ones as low budget as they get.

Uncharted 2's MP looks way better than 3's. Playing them back to back is interesting because literally everything looked better in 2. It was weird that lighting and textures took a hit in 3, but more so that they removed little animations. In 2, you climbed the stairs, in 3 you glide up them.