Grantelicious' forum posts
I think as soon as a expansion comes out for a online game then it gets ruined because it changes too much and splits up the community.
[QUOTE="Grantelicious"][QUOTE="michael098"][QUOTE="Grantelicious"]Clear sky will probably end up as bad as the original STALKER because it's been too soon to make any real big changes on the original game which had sooo many problems and will probably cross over.
Episode 3 for me :) Valve never let us down.mo0ksi
I thought STALKER was an awesome game.
Too broken.
They're called patches.
- No vehicles
- Hated all the loading times
- Was meant to be a open world and yet there was sooo many invisible walls and you had to runt hrough the checkpoint they wanted
- The map was annoying to use
- You'd aoften get lots of sidequests without knowing it and then you'd end up doing the side quests thinking it was the main story and it wasn't....
- The guns felt sooo horrible and so did the hit detection
- character models were poor
- death animations sucked
- made no sense to me why some people talked and had to read text for others
- In game exconomy is broken
- Side quests are pointless to do
etc etc.
[QUOTE="Grantelicious"]Clear sky will probably end up as bad as the original STALKER because it's been too soon to make any real big changes on the original game which had sooo many problems and will probably cross over.
Episode 3 for me :) Valve never let us down.michael098
I thought STALKER was an awesome game.
Too broken.
Clear sky will probably end up as bad as the original STALKER because it's been too soon to make any real big changes on the original game which had sooo many problems and will probably cross over.
Episode 3 for me :) Valve never let us down.
When I see the two versions put up side by side on GT the PS3 version of the game always lacks AA compared and looks worse as a result and things like the colours arn't as good. Now I know back then ATI could do AA and HDR at the same time where as Nvidia couldn't and ATI had the better picture quality but I really don't understand why that effects anything in these consoles. Why don't they just use a different way of doing AA and HDR like Valve use with their source engine so the machine could perform both instead of just not bothering with the PS3?
Edited away the rant which had nothing to do with the topic lol.
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