When I see the two versions put up side by side on GT the PS3 version of the game always lacks AA compared and looks worse as a result and things like the colours arn't as good. Now I know back then ATI could do AA and HDR at the same time where as Nvidia couldn't and ATI had the better picture quality but I really don't understand why that effects anything in these consoles. Why don't they just use a different way of doing AA and HDR like Valve use with their source engine so the machine could perform both instead of just not bothering with the PS3?
Edited away the rant which had nothing to do with the topic lol.
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