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Glongold

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@coolmanmick @gf15hr I disagree. The only reason why I got into Resonance of Fate was because I watched gameplay footage (no voice commentor) so I could get a real account for what the game had to offer. The game "resonated" with me. Unique gameplay, inspiring music (battle and overworld), that was enough for me to buy the game. I was not disappointed. The game played into my tastes very well based only what I had seen from footage. If you know yourself and know your tastes in games you should be able to look at and know if it fits the bill or not.

The argument of "buy and try" defeats the purpose having the ability to speculate upon inspection. I mean, what happens even if you do buy something and find you still don't like it? Are you somehow defective because everyone else found it enjoyable?


To compare, what do most of us do when a new movie comes out? We see a trailer. If in those 30 to 60 secs it does captivate our interest we don't watch it. Some people will force themselves to watch something even if they don't like it and in those cases one of two things happen: 1) They confirmed it sucks and hated it, wishing they'd never wasted money on the film 2) They try to justify redeemable qualities to make having to spend money on something not entirely enjoyable easier to swallow.

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Glongold

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If I ever get this game it will be when there's massive sale. I watched the full game (and ending) before it was released and aside from some twists in the story I felt the game was mostly tedious. The sad part is the demo which I did play gave me that impression which was only solidified upon viewing.


Its a game that functions with some questionable game-play mechanics. I think Mercury Steam put too much focus on the camera and used this entry as a starting to point to improve upon that part of their engine for later titles. Gabriel in LOS1 sacrificed his humanity to save the world and it seems MercurySteam sacrificed LOS 2 to save their game engine ambitions.

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Glongold

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Differences are marginal? In that case I'll buy the cheaper PS4. Thanks Microsoft!!

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Glongold

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One of the critical problems with these types of games is that they often reveal their weakness in the concept they're trying to immerse the gamer in their particular world. They can't possibly account for the intentions of ALL players so some actions committed by the player will undoubtedly feel forced because perhaps the player had a set of ideas (plans) to achieve a third, fourth, etc alternative to solving difficult choice issue. In other words the longer you play and the more developers try to convince you their world's "kung-fu" is better and more immersive than their competitor's, then the more likely you will become disappointed when these limitations of the game world become exposed. The man behind the curtain as to speak, is revealed and all the magic can be seen as a set of design choices from creative director at a lucrative gaming studio and less about Corvo's actions to save the Dunwall Empire from plague and ruin.


I personally think developers are wasting their time with these mechanics in part because they are trying to justify keeping many developers on board, read keep them employed. The that heavily rely on the good/evil mechanic certainly feel more like a developers test project than anything game worthy as an immersion experience.


To make matters worse, you can invest so much time believing you are on the path to the good ending only to be disappointed to learn you actually received the bad ending because of a few choice decisions along the way. Not playing a 40 hour game again when I can jump on youtube and see whatever ending I missed on purpose or not.


Scouring around the net it seems most players generally seek the good ending first because its in terms of reward the highest level of achievement. What if developers seek to make the bad ending more difficult to achieve? Why not reverse this as say saving all the targets actually leads to a bad ending? The problem is developers intrinsically link certain behaviors as worthy components on the road to a good ending and perhaps that is really the problem. You need many more anticipated links in the chain to cover your players actions that may still lead to the good ending, but that will be a very large task to accomplish.

To end this rant I'd like to say Chrono Trigger did this right when it comes to achieving an ending based on certain decisions.You choose to fight Lavos (the game's silent antagonist) at any point in history. You even fight him at the start of the game following a first playthrough on New Game+ mode. There wasn't a long drawn out process of "game" I had to go through to achieve this. Now some games allow you to save a point just before the final confrontation and allow you a single choice that would still allow you to see multiple endings at near the end of the game.


Not sure if a game out there does this or not but it would be cool if I as a player could skip all the silly side quests and mandatory NPC requests and could go straight to my end target at will whenever I want. Sure would be more difficult...but that is my choice.


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Glongold

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I guess Batman: AO, ACIV, and CoD:Ghosts must be shit too since those are on the console as well. Wii U might not have all the sports games but it has some of the most popular titles out there.

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Edited By Glongold

Xbox can have up to eight controllers "hooked up." Now whether or not developers take advantage of that is a different story or whether players would want to do that.

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Edited By Glongold

Licensing. At least in the case for Turok and Starfox for SNES. Starfox 64 is on Wii so in a way you can still play through Wii U but an extra step is necessary. Don't know why.

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Glongold

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Given how Monster Hunter is selling rather well on Wii U I doubt Capcom is ditching the Wii U anytime in the future.


I don't particularly believe Ubisoft is jumping ship either. Wii U install base will continue to rise with anticipated games coming out in 2014. Why ditch the garden just as the crops being to sprout?

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Glongold

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On Saturday 6pm ET (U.S) watch Spike VGX for details on new Nintendo game. Some speculate it could be more info on Monolith's X game. You can also stream it from gaming consoles watch on the website. Its a 3 hour press event.

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Glongold

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@thisBlueDude @mr_gibberish @Stealth____ Not this again.