The second half definitely isn't up to snuff with the first. What made it that way for me is a combination of the very weak, frequently nonsense main story, and the lock step plot progression.
Some of the story elements are just laughable, and in the end really take away from game immersion and bring on a bad case of the game ho hums for me.
We can buy all those guns, a WHOLE bunch of accessories to go with them, and ammo up the ying yang................."but" we have to kill and skin animals to acquire load bearing equipment (LBE). What???? There's some kind of nylon embargo the Rakyat store owners are subject to? **** off the UN did they? LOL!
Then there's the spy dude telling us he "had" an asset in place on S island, but hasn't had any contact with him in a long time. So we go to the S island, meet up with the asset, who admits he hasn't had contact with his handler in ages, no support from the agency, and presumably isn't getting paid for what? Weeks, months, longer? And he's still hanging out with the mercs, raping, looting, and pillaging under cover for all that time? Really??? Oh yea......................and we have to B & E a merc training facility, sneak by a whole truck load of mercs, to kill a n00b and steal his clothing so we can blend in with the mercs. LOL! Didn't we just spend the first half of the game NOT being dressed the same as the pirates, all of whom, shot at us on sight? Why do I have to blend in for the second half of the game??? While I'm on the topic..........................the whole point of Jason going to the S island is to whack the big guy. Who in their right mind wouldn't have smoked the guy at the first meeting, instead of blah, blah, blahing through that. Oops! There's that linear, scripted corridor **** again. And if you don't jump through that set of hoops (like all the previous main misson hoops) there goes any further game advancement. Open world? Not exactly.
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