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Dark_Mits

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While the story of the series is not your typical Saturday morning cartoon of mustache-twirling evil characters and hero characters defeating them in a comic way, it is also not a tragic story either. Sure, it can be sad at times, and sure it may feel as if the characters are "doomed" to an unbreakable cycle of repetitiveness, but it's no different than what other series already exhibit:

- Most Mario games are Bowser kidnapping Peach and threatening the Mushroom Kingdom / Mario Universe, with Mario foiling his plans, and we have experienced sad scenes even in Mario (like the ending of Super Mario Galaxy with the small Luma leaving Mario's cap and falling into the black hole)

- Most Sonic games are Eggman trying to robotize and control the world, and Sonic foils his plans. And again we have experienced sad scenes (Tikal and the chao in Sonic Adventure, Shadow's sacrifice at the ending of Sonic Adventure 2, etc.)

Zelda is no different, and having the games in a timeline does not really add that much depth to it. In fact, the Sonic series is better designed in this aspect, with future games building on the "lore" of earlier ones instead of just having easter eggs or references.

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Dark_Mits

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@BLKCrystilMage: Not many, but then again I will bring examples of very very VERY old "remasters":

- Final Fantasy Origins for the Playstation, which included remasters of FFI and FFII. There were pretty much 0 changes, even the grinding was as brutal as in the original.
- Shining Force I and Shining Force II for the GBA. Remasters of the originals on the Genesis/Mega Drive with very slight additions (extra characters), but the gameplay and challenges remaining intact.
- Phantasy Star remakes on the Playstation II. The games were made easier to reduce the grinding but the gameplay remained largely intact.
- I dare even say that some remasters for the Nintendo DS of old turn-based RPGs converted the games to 3D without changing the gameplay except for adding a lot of extra dialogues.

For your second point, that's because the writer of the article has different games in mind than I do.

Third point, of course I wouldn't pay 60€ just for a graphical update. But someone else who has not experienced the original might do.

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Dark_Mits

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@BLKCrystilMage: I object to that. I think that remasters which improve the technical aspects of a game (resolution, fps, more colors, more sprites/polygons simultaneously on screen, surround sound, etc.) without impacting the gameplay are very much welcome, especially among those who cherished those games. I also believe that picking up an old game which was built for a controller with 2-6 buttons and allowing it to take advantage of today's 12-button ones by adding more shortcuts to reduce the use of menus is a plus.

The problem is that nowadays remasters are tied with "action-ifying" the originals. Collectibles and achievements are also added and sadly in some cases shops too.

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Dark_Mits

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@qwidward: Show me a $400 pc that can run every single Switch game better than the Switch itself. Even my $1000 pc cannot reach stable 30fps on lowest settings of the emulator on games marked as "Perfectly emulated".

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This looks suspiciously very similar to gacha games.

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@tom_cat_01: The innovation is not in what the end-target is, but on how the story unravels itself. It's like saying that the game is not innovative because the spells are again called Fire, Fira, Firaga, Thunder, Thundera, Thundaga etc.

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Dark_Mits

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@mcnichoj: The hard part of turn-based combat is knowing what action to select, not unlike chess or backgammon or many board games which require you to select your next move instead of always going full-out (like monopoly or card games).

The reason that turn-based games have the fame of being easier than action games is because they have generally (from 1995 onwards) been balanced for avoiding grinding even for first-timers, and that if someone still finds it hard, they can still again grind to overlevel challenges. You cannot do that in most action games because if your reflexes or hand-eye coordination are not the required, no amount of grinding will help you.

An example of turn-based games that I consider hard are the Fire Emblem series (up until GameBoy Advance, I never experienced the ones on WiiU, DS and Switch) were very hard for my skill even on their "Normal" setting. Specifically for FE12, which had 5 difficutly settings, I never managed to reach the second half of the game on the 2nd difficulty of the 5.

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Edited By Dark_Mits

@Jaykray: You want more Fortnite news?

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Dark_Mits

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@basketballfan: I disagree on top 3 again, but only on one entry... I agree about FF6 and Tactics, but I'd replace FF7 with FF9. FF7 has only an awesome bad guy and a very moving scene, the rest of the game is just "ok".

FFX was good, but I really disliked the linearity and the fact that I had to switch characters in and out all the time.

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@Litchie: Mostly all JRPGs I've played start strongly, usually in medias res, with the hero(es) trying to perform something in the nick of time, or trying to escape from somewhere, or trying to accomplish some other task with the odds against them, in order to hook the player. After the initial part and the first boss fight, they go slow until they ramp up again later.

It's western RPGs mostly that start slow.