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CAPSROGUE

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#1 CAPSROGUE
Member since 2008 • 863 Posts

i read an interview where they said it was dark energy since the beginning, but was changed halfway

Krelian-co

 

They did, the problem was the lead writer was moved to TOR after ME2. I don't know if they did any consultation with him but it's clear they weren't sure what he was going for.

GD1551

Found the interview: http://www.oxm.co.uk/39736/revealed-the-mass-effect-3-ending-bioware-canned-before-release/

"The Reapers' goal was to find a way to stop the spread of Dark Energy which would eventually consume everything. That's why there was so much foreshadowing about Dark Energy in ME," Karpyshyn wrote.

"The Reapers as a whole were 'nations' of people who had fused together in the most horrific way possible to help find a way to stop the spread of the Dark Energy. The real reason for the Human Reaper was supposed to be the Reapers saving throw because they had run out of time. Humanity in Mass Effect is supposedly unique because of its genetic diversity and represented the universe's best chance at stopping Dark Energy's spread.

"The original final choice was going to be 'Kill the Reapers and put your faith in the races of the galaxy in finding another way to stop the spread with what little time is left' or 'Sacrifice humanity, allowing them to be horrifically processed in hopes that the end result will justify the means.'

So in order to save everyone, they were planning to process humans into a reaper-sausage. In other words, kill everyone to save everyone from dying. Genius.

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#2 CAPSROGUE
Member since 2008 • 863 Posts

So all this time ... they didn't actually have fleshed out motives as to why the the reapers attacked/excisted/awoke in the first place? tumblr_mm3bptm4nO1rmvfheo1_400.gif

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#3 CAPSROGUE
Member since 2008 • 863 Posts

Ok, so I edited it. :P

EDIT: Not a single post seems to be on-topic. Pfff.

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#4 CAPSROGUE
Member since 2008 • 863 Posts

It seems like non of you even read the post. o_O

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#5 CAPSROGUE
Member since 2008 • 863 Posts

A new game is a rather high investment; $60/60EU doesn't grow on my back. So the second-hand market is there to ensure that when I lay down my greenbacks I have a fallback in case the game ends up being a generic 5 hour SP with a generic tacked-on MP. 

So here are my 2 suggestions:

[A] Rent games for 3/7/14 days for $10/15/20EU but keep track on the amount send on each game. When the amount exceeds the price of the game, either because of a price drop or because it was rented again, add the license to the account. 

Offer tiered subscription options that allows us to select and play (not own) X amount of games that particular month(/2 weeks?). Once you've chosen your X games you can't switch anymore. Each month would clear the old list and add a new batch of games and reset your slots. If the game gets our stamp of approval we can decide to buy the game which would free up a slot allowing us to choose once again another game from the list. Obviously, the larger part of the subscription fee would go to the publishers of the games we selected to play.

Also offer an option to buy a physical copy for an additional (but small) fee.

I think that these options would significantly reduce the risk that comes with the purchase of a game, so much so that although GameStop & the second-hand market would still be options they would be ones that would be rarely taken.

/discuss

EDIT: GameSpot != GameStop

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CAPSROGUE

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#6 CAPSROGUE
Member since 2008 • 863 Posts

The problem with the design is with the shell of the case and also the fact that it's glossy. Once you remove the shell though, it changes from a trashcan to a headless, shell-less R2-D2 which looks awesome.

Mac%20Pro%20processor.jpg

Mac%20Pro%20graphics%20cards.jpg

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#7 CAPSROGUE
Member since 2008 • 863 Posts

I like the design of both the XBONE and the PS4. Did I just break the internet?

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#8 CAPSROGUE
Member since 2008 • 863 Posts

Achievements, meh. Give me unlockables instead ... what do you mean "I have to pay for that"? 

flip.gif

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#9 CAPSROGUE
Member since 2008 • 863 Posts

1. On gameplay.....That sound more of a class/lvl issue not a gameplay issue. I'm a lvl 36 Scundrel....I never us the standard attack...not since i got pistol wip, definaly not since I got sucker punch. It sound that your a lower level melee class tome.

2.Story and questing.

It's not a grind one way or another. You never forced topush yourcharacterto a level to move forward. And most quest are optional. As for dialoge,it clear your not a dialoge person,just space bar through them to skip. Asfor dark /light points, being ruthless in any way is alway going to be dark, your way too conserned over that.

3.Graphic.

New game. They will be bug that have to be fix. That just how mmos are.

From what I seen with your post is there something that are not you in your taste. Dialoge being one of them. And you yet to fully see the full level of abilities of your class. Story in an mmo is not enough to drive you. Swtor clearly is not for you. Mostof the thing you state outside of choppy animation arevery minior thing the does realy make the game bad.

It's not that swtoris bad, it's that you don't like it.

dreman999

1) I'm level 50. You can visit me on EU Chundaar. This issue effects every melee class. Juggernauts/Marauders use it to gain "rage". Assassin's just to do some damage while force/energy regens at a crawling pace.

2) How many times have you had to kill 25 mobs so far? 'cause I've done it +40 times now. You're forced to level to go to the next zone to get the item to progress the story, the way you're making it sound is as if I said you're forced to level because ... of no reason at all. Nice way to twist what I'm saying.

A lot of grind quests are indeed optionial but most quests require you to get X items or destroy X things which are surrounded by 2-5 mobs so you end up doing the quest anyway.

At times the Light side option is just so incredible dangerous. There was a quest were I could return a "Rakata"-creature to the Empire and help it progress us, but this creature had shown to be incredibly manipulative and would have done the same to the Empire. How is it Evil to kill such a creature then? It's good to bring it into the capital city and let it wreck havoc from within? Makes sense.

3) Bugs, sure. But the world feels very instanced, almost empty. The reason why this is is because of the engine. The engine upon some research turns out to be unproven, there isn't a single other game that uses it and so Bioware thought it was smart to use it for an MMO?

I don't like ToR because it's bad. I wanted to like it, that's why I tried it in the first place. You're not going to tell me that I payed nearly 80EU (50EU for Game, +2months 27EU game-card) just to hate on it on forums really -_-.

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#10 CAPSROGUE
Member since 2008 • 863 Posts

This game starts out fun but by the time you hit 50 you're going to really really hate it.I'll do a mini-review here.

GAMEPLAY

The most important thing about a game is without a doubt gameplay. ToR just flat out fails in this department. I'm playing a Sith Inquisitor Assassin (Jedi Counselar Shadow mirror) which is the equivelant of a rogue in WoW. Rogues have "energy", Assassins have "force". Now, Bioware thought that auto-attack is stupid because it doesn't involve any participation, you just enable it and that's it. I agree, I prefer more control as well. Instead of removing auto-attack and boosting energy/force regen, they reduced energy/force regen and introduced a low-damage attack that does barely any damage and has no cost. I call it "Manual auto-attack", because it is.

Now you're wondering, what's the problem? Your "Manual auto-attack" does barely any damage. It's roughly 10% hp of a same-level weak mob, and 1-2% of a strong mob and also trigger the GCD (Global Cooldown). Now imagine having to spam that 50% of the time. Sound like fun huh?

On top of that the game is just unresponsive. I'm not sure what it is but there's always some sort of delay. It just does not feel fluid.

My next gripe, the amount of copy/pasting is truely disgusting. (1) Stealth = Stealth, (2) Thrash = Sinister Strike, (3) Maul = Backstab, (4) Low Slash = Gouge, (5) Force Cloak = Vanish, (6) Lacerate/Wither/Discharge(LC) = Fan of Knives with different costs/cooldowns/effects, (7) Electrocute = 4sec Kidney Shot, (8) Recklessness = Cold Blood, (9) Force Speed = Short Sprint, (10) Jolt = Kick, (11) Mind Trap = Sap, (12) Assassinate = Eviscerate for sub-30% targets (basicly Execute), (13) Force Shroud = 3sec Cloak of Shadows, (14) Spike = 2sec Cheap Shot, (15) Crushing Darkness = Rupture with cast-time, (16) Whirlwind = Blind with cast-time. (17) Deflection = Combat Readiness with a twist.

Add (18) "Manual Auto-attack" and (19) Unbreakable Will (PvP Trinket) and your bar is pretty much full (24 spots). Despite all this there's barely any synergy, it just feels like you're chaining random moves as opposed to the combo-system in WoW. It's not perfect in WoW, but sure as hell beats this crap.

I basicly mapped out all these abilities the same as my rogue in WoW so I was a pro from the get-go.

STORY

Only 2 seem to jump out from what I've heard. The Sith Warrior & Imperial Agent storylines. The rest, including Sith Inquisitor, is just ... it doesn't even compare to a B-movie for god's sake. Now the problem is that everything has fully-voiced cutscenes. Now for the main storyline this is pretty nice, I'm just not satisfied with the story but the whole presentation is pretty decent. But for every single quest? It's a grind and nothing changes that really, at the end of the conversation it's the same ****: Go kill # amount of people/aliens/whatever. I'm just spacebarring through conversations after a while because you really don't care.

I changed some words/bits as to not spoil anything, this is basicly a summary of the class storyline for one of the 8 classes: Every class storyline is divided into 3 acts. In the first act my "buddy" commanded me to go search for 4 items, which were on 4 different planets. Each planet requires a higher level, in each you gain roughly 3-4 levels. So out of the 50 levels I have to level 12-16 to finally progress to the next part of the story. Act 2: Go collect 4 "other things" from 4 different planets. Act 3: Go find a "solution" on the next 2 planets, but go level on 2 other random planets first to get to the appropiate level to be able to visit those planets. You've got to level soooooo much to finally be able to progress the story, it just becomes a drag.

Why not put the entire budget for all 8 storylines together to make one very epic storyline EVERY class can participate in and a couple of small class-related quests?

DIALOGUE

This stuff makes no sense. I can assassinate every alien up till the boss and not get a single dark/light point, but it's not OK to kill the leader? It's not even OK to kill traitors which caused the deaths of millions of aliens/people?

Certain dialogue options don't even correspond with what your character ends up saying, but ultimately you won't care. Why? Certain items require Light/Dark I/II/III levels. Also, your compagnions will lose/gain affection depending on the dialogue option you pick. The higher the affection the better they perform.

If you don't go all Light or all Dark (human beings tend to be shades of grey) and end up around neutral/grey there's absolutely no gain and a lot to lose. You'll have to pass on some fine gear. Same for compagnions, if you pick whatever YOU want, your compagnions are not going to perform as they could have.

Instead of restricting the choices you make to only have an impact on the storyline, they also let it affect your gear progress/compagnion's performance which both hamper your progression through the game. You might think this has a minor impact but it doesn't. A large % of the people simply pick the Dark/Light choice just to get the points, not caring at all about what that might mean story-wise.

GRAPHICS

This game does not run well on low-end machines. By low-end I mean machines that can run Crysis 2/Skyrim decently but be met with a lot of stuttering, choppy animations, and many many other issues in this game. Why is this? Maybe because ... they build their entire game on an unproven, not finished yet game engine? Say what!??!?! Yeah.

This article from Gamasutra goes into some detail.

END

There are a lot more issues with this game but I can't be bothered with mentioning them all. When I was playing WoW I complained a lot, about the lack of world PVP, flipflip-balance between ****s, certain flawed game-mechanics. I considered WoW the McDonalds of MMOs, good enough as long you play it casual. ToR has given me an unbelievable amount of respect for WoW, ToR manages to deliver food that is worse than McDonalds.

I'd like to end with this. This is also the the tl;dr: "Bioware developers making a joke out of themselves, lying with a straight face"-YOUTUBE VID.