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AngstOverlord

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Edited By AngstOverlord

Soo... when do I get those miniature Eagles? I need 'em to run over some Lego men, y' know, properly.

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AngstOverlord

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Edited By AngstOverlord

Content stored on a disc for later release cannot really be branded 'DLC'. It's inaccurate. This content is not being downloaded. Downloading hex keys such as in Beautiful Katamari's case did not qualify nor does this. Revise your terminology. Katamari caused a ruckus 'back then' despite its pricetag being below the average, $40 I believe. The explanation provided amounted to something along the lines of the extra stages originally being proper downloadables at the time of the Japanese release but when the North American pressing came about they could be and were stored on the disc. Blocking the content supposedly resulted in the lower retail pricepoint and could have been a move to gain more sales. 'Everything' resulted in a roughly $60 game although some of the additions were criminally short. DAMN YOU WOOL-BASED PLANET! ... Anyhow, the current situation is an entirely different kettle of worms. Metering content purposefully for a full-priced product is cartoonishly evil and I refuse to condone this idiocy by purchasing the affected titles. There are plenty of games which aren't involved in such underhanded shennaniganry... which reminds me, I do have that Fallout 3 downloaded content I've yet to explore... that ain't on the disc, no sir!

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AngstOverlord

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Edited By AngstOverlord

Multiplatform games are a poor way to assess the strengths or weaknesses of either system. The 360's similarities to the PC usually means it's the lead platform for game development. It's just less of a pain to work with. The PS3 has the potential to exceed but simple mimicry is more profitable. It's nice to see less shenanigans like the Ghostbusters texture fiasco occurring, though. Both are capable systems and it's sad to see poor ports on either. All it does is irritate the players.

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AngstOverlord

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Edited By AngstOverlord

It's very interesting how close each system comes in rendering their graphics. Given that many games are developed on a PC and then ported it isn't unexpected that the 360 has a slight leg-up. This has little to do with raw processing power but lies in the similarity of the 360 to the PC. It requires less effort to make a 360 version look decent than to polish up a PS3 edition. Both systems are capable of stunning graphics. I suspect it's just in adapting PC-based code that the PS3 tends to take a minimal hit. It's still close enough that owners of either system need not feel shame.