@Pyrosa: In general, I would say microtransactions are a bad thing, but we're talking about a free mobile game here. Animal Crossing inherently isn't a game that features intense competition, so it doesn't fall within the "pay-to-win" category.
@huyi12: That's what I was thinking. This is the perfect opportunity to actually use the touchpad for something instead of just being used as a map button. I have doubts if this is just an up-scaled port though.
@muppetbabymastr: The game did/does have it's fair share of bugs, but this is to be expected for any game on such a large scale. CD Projekt Red consistently put out patches to fix issues. I ran into a bunch of minor glitches like NPCs floating a foot or so off the ground, but nothing huge. I only ever encountered one glitch that kept me from completing one of the free DLC quests, so I just waited for them to fix it before going back to it.
I wish they would have followed the same DLC structure as Fallout 3. I loved the five story add-ons. Each one really felt like an expansion to the game with their unique locations outside of the main game area. New Vegas only had three story add-ons, but they felt more concentrated than the ones in 3. There were also the Courier's Stash and Gun Runner's Arsenal packs, but I'm not sure anyone actually cared about those.
For Fallout 4, it just feels like the next step down regarding DLC value. Automatron was okay, but it ultimately boils down to giving you radiant quests and yet another crafting mechanism. Far Harbor was good, but the scope of it never felt as large as how they promoted it. Maybe it was physically larger than the Shivering Isles, but the map felt like it had a lot of empty space. Also, I'm sure there are people who like the workshop packs, but I feel like they're largely irrelevant due to the presence of mods.
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