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1wikkid1

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Blah, more multiplayer :( and a moba at that :(( Why not a single player Warcraft rpg, or even Warcraft 4 (rts)? Aw hell, anything thats not a breeding ground for kiddies and aholes would be great... guess blizz grew out of being one of my fav studios, everything they released since WoW was 'meh' at best.

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1wikkid1

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Meh, not looking forward to this at all unless they could come up with some sort of a single player campaign... Way too many MP shooters out there already, there's really no need for another one imo.

Though knowing blizz they'll find a way to make a bunch of money off this thing... maybe they'll start selling companion pets, they don't do sh!t in the game but they're shiny!

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1wikkid1

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Edited By 1wikkid1

@nait2k4 Too short is very rarely a bad thing for games. Usually we see the opposite, where the game drags on and on but nothing new is brought forth. Very few games can provide 100s of hours of playtime, and out of those that could most are either strategy titles or simulators where the proccess of playing is just as (if not more) important than finishing.

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1wikkid1

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I haven't gotten deep into the game yet, but played enough to know that I like this one. There's been a plethora of collect & craft type games in the recent past but most of them are either too simple or much too complex, Steamworld Dig manages to find a sweet spot where it's actually about digging and collecting lewts instead of fighting enemies. I also like that at any point within a minute you can leave the game and then pick up where you left off, there are no hours long missions or funny spaced checkpoints.

It is a simple game when compared with the likes of Salem and Don't Starve, but it also has a different objective. This game is about having fun while *not* dying whereas most of the other games are extremely punishing and deaths are guaranteed.

Playing this on PC the controls are simple and intuitive, so far the mechanics didn't present any obstacles either. Overall I think a score of 7.6 is about what this game deserves... personally I'd round it off at 8 but I've not yet reached that point where the game leaves me wanting more, only spent an hour or two with it so far.

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1wikkid1

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No... "killing all the bad guys" was not fun. Tomb Raider has never been so much about killing until this game and because of that this game doesn't even feel like Tomb Raider anymore. Just some another rail shooter full of qte and lacking on pretty much everything else. 8.0 sounds a bit high for this game... it's certainly not the best Tomb Raider game out. As a fan of the older Tomb Raider games I'd suggest giving this one a pass... this is basically FarCry3 with boobs.

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1wikkid1

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I wish this game had a bit more depth to it... kind of like the Close Combat (or Total War) series. Some sort of an economy where you get resources based on performance and these can be used to upgrade or purchase troops. I know there's a reinforcement counter that lets you buy troops during battles, but it's such a boring system... Whereas in Close Combat you had to take care of every single unit, they persist from battle to battle so you don't want to lose the veteran units plus once the resource points are spent that's it, no more until the next battle so in a way it also forced you to work with what you've got. Plus the amount of these resources was also dependent on which territories are under your/enemy control... can't really reinforce an army if it's surrounded by enemies.

I didn't get very deep into Wargame yet, but this lack of strategic planning is something that always pushed me away from combat sims.

My biggest complaint though is something the reviewer also mentioned... the lack of a REAL comprehensive tutorial. I've no clue what all these units are supposed to do. Perhaps some sort of an encyclopedia (like Civilization and again Total War) that explains that the infantry in jeeps is helpless while inside the jeeps, they need to garrizon buildings to be effective. Even during the "tutorials" I'm getting units and not a clue as to their function... I mean yeah the Abrams tank is self explanatory, but what about the reconnasance jeep? How do I use it properly and what is it's function? Ultimately IMO that's the biggest fault with Wargame... people who are familiar with these type of things in depth could just jump in and get to it, but the rest of us will have to either do some significant research or bash our heads on our tables until we can figure these things out via trial and error (though you're likely to ragequit long before that.)

On top of that some of the objectives are not listed... my latest tutorial attempt was a loss because apparently I had to keep at least one of the command vehicles alive, why not mention that in the battle description?! The first I heard of it was after my second (and last) one was destroyed, right before the 'you lose' dialogue it decided that it's time to tell me about this. :/


I agree with the score here, this is a really deep game... but the learning curve is beyond steep, it's almost straight vertical, and the game doesn't do much to help in this regard, just throws you into the mess and lets you figure everything as you go along. If you're into these large military sims AND are willing to do a bunch of research about the various units and technologies then by all means give this a try. If you're expecting another Company of Heroes clone look elsewhere.

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1wikkid1

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Regarding Thief (the original games) and suggesting them to people today... that's a sure way to piss off a whole lot of people. Those were games where a single misstep would set you back a good hour if not more... the gameplay was very focused on a particular style of play, back then they were able to make major releases that aimed at the hardcore players. Hey, let's suggest some MUD's! My favorite was LegendMUD, it's still around actually... wonder if my characters are still stored :/

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1wikkid1

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Here are my suggested time killers in no particular order (for PC, though some may be available for console, I dunno)... Elemental Fallen Enchantress, Civilization (and the newer Colonization game is pretty good too), Warcraft3 +TFT, STALKER (especially CoP), NFS:U2 (the best of the series IMO), Eador (either one, it's basically the same game)... think that's about it. No wait, missing a city-builder :/ hmmm, Children of the Nile or Emperor would be my choices. Now this list is complete *nods*.

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1wikkid1

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@Gelugon_baat @1wikkid1 Well that's basically what I'm talking about. When you can consistently (that's the keyword here) agree with a reviewers points that's when you will receive advice that works for you. But obviously it's not 100%, the reviews are still somebody else's opinions. Supposedly these people are professional reviewers and their bias is supposed to be much less than that of us mere mortals, but they're not infallible. There are no two people out there that will agree on every single thing, it's just not possible... so the most we could hope for is some consistency.

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1wikkid1

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I feel that the biggest fault Nintendo made was when they turned away from the direction where the market was heading with the N64. Nintendo decided to go the cartoony way while MS and Sony are constantly pushing at the photoreal barrier with their releases.

A lot of gamers automatically dismiss anything that looks cartoony, we're clearly not the most rational group out there... I think Nintendo could really make up some numbers if they open the system up a bit... like go the android way. Let all the indie devs in, it's a quickly growing community and the games are starting to eat into the AAA titles' sales.