I dont know why people keep going on about twilight princess getting a 8.8, if I were to rate a game an 8.8 on the old rating system on the new one it would be 8.5. and on the old rating system you didnt get loads of games getting the exact same score meaning you could actually tell them apart. plus on the old rating system they didnt pluck scores out of thin air because it gave a weighted average from the 5 categories gameplay, graphics, sound, value, and tilt.
-GrayFox-'s forum posts
[QUOTE="BuryMe"]
I don't see how it would make anything too complicated. I think most people can understand that 9.7 is better than 9.5.
c_rake
Perhaps, but I'm more talking from the reviewer side. I'm one who likes to ensure that the score matches up perfectly with what I've wrote. The current system makes that easy because it's simple. I can just read the work, determine a score baseline, then decide whether or not I should add the .5 or not. With the other system, it becomes a matter of "how do I justify that slight difference in score?" The answer to which is always you can't. That's the problem with the system. The complexity just comes from trying to assign a score when those .1 differences rarely present themselves within any part of the text. At least with the .5 the differences are usually stark enough for them to become readily apparent.
I think the .1 increments should come back also, its so annoying having like 20 games with the exact same score. How is it hard to justify the difference in score if one has inferior graphics to another version? In the text you just explain why the graphics are worse which takes away from the overall experience giving a slightly lower score. On the current .5 increments this is not possible to show this. Its not like bringing .1 increments back would be a big deal given people who prefer .5 increments would still be able to rate/review games that way still. Bringing it back would make everyone happy in my opinion.
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