3 years later...do you like the new rating system?

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sboyer2

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#1 sboyer2
Member since 2010 • 941 Posts

Can't believe it's already been a little over 3 years :shock:

Remember the old review system of .1 increments? The way it was all the way until Zelda got an 8.8 and everybody flipped so gamespot changed it. Were you more a fan of the old way of reviewing or the .5 increments we have now?

I still like the .1 increments better...ratings on this site nowadays are so predictable...it's like I already know what the games gonna be rated before I even click the review half the time...

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nintendofreak_2

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#2 nintendofreak_2
Member since 2005 • 25896 Posts

It's only been 3 years... the new system came in 2007 (which is the year after TP was released/reviewed).

That being said, no. I still don't like the new system because it's a large reason why System Wars isn't any fun anymore.

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trugs26

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#3 trugs26
Member since 2004 • 7539 Posts

At first I liked the old one. But now I'm not sure anymore. I'm debating with myself on which is better. Been debating this for the past year really lol.

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Ninja-Hippo

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#4 Ninja-Hippo
Member since 2008 • 23434 Posts
They should have gone the whole hog and just scrapped scores altogether.
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General_X

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#5 General_X
Member since 2003 • 9137 Posts
Well System Wars was a lot more interesting with the .1 increments. Now its like "OMG mah game scored the exact same as yours!" instead of being .1 better.
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forza420

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#6 forza420
Member since 2010 • 1225 Posts
old for sure
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forza420

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#7 forza420
Member since 2010 • 1225 Posts
old for sureforza420
on a side note: system wars used to be alot more fun back then
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mitu123

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#8 mitu123
Member since 2006 • 155290 Posts

It's easier for games to flop, like Twilight Princess, so I prefer old.

When that game flopped, System Wars sure was epic back then.

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hd5870corei7

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#9 hd5870corei7
Member since 2010 • 1612 Posts

Definitely the old scoring system.

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forza420

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#10 forza420
Member since 2010 • 1225 Posts

It's easier for games to flop, like Twilight Princess, so I prefer old.

When that game flopped, System Wars sure was epic back then.

mitu123
true but i liked when fable 1 flopped.that was better imo
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RTUUMM

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#11 RTUUMM
Member since 2008 • 4859 Posts
The old system didnt make any logic cuz wats the difference between 8.5 and 8.6 or 9.1 and 9.2? Also the reviewers back then where pretty horrible and gave random #s around
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SaltyMeatballs

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#12 SaltyMeatballs
Member since 2009 • 25165 Posts
New is better IMO, "worse" for SW I guess.
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Ziek-AAT

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#13 Ziek-AAT
Member since 2008 • 717 Posts

[QUOTE="forza420"]old for sureforza420
on a side note: system wars used to be alot more fun back then

Join Date: Mar 4, 2010

hmmm....

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Oonga

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#14 Oonga
Member since 2010 • 633 Posts

I prefer the .1

Although im glad they got rid of the rubbish categories (10 graphics 4 gameplay 7 tilt etc).

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Seabas989

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#15 Seabas989
Member since 2009 • 13565 Posts

Old but mainly because it was more entertaining in System Wars before they changed the rating system, especially multiplat comparisons.

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SaltyMeatballs

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#16 SaltyMeatballs
Member since 2009 • 25165 Posts

It's easier for games to flop, like Twilight Princess, so I prefer old.

When that game flopped, System Wars sure was epic back then.

mitu123
8.5 is the new flop.
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EPaul

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#17 EPaul
Member since 2006 • 9917 Posts

Old.. i see the new rating system as the reason why SW is really boring right now

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forza420

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#18 forza420
Member since 2010 • 1225 Posts

[QUOTE="forza420"][QUOTE="forza420"]old for sureZiek-AAT

on a side note: system wars used to be alot more fun back then

Join Date: Mar 4, 2010

hmmm....

let me guess,you're a hall monitor as well?
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mitu123

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#19 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

It's easier for games to flop, like Twilight Princess, so I prefer old.

When that game flopped, System Wars sure was epic back then.

forza420

true but i liked when fable 1 flopped.that was better imo

That's back in 2004, wish I was there.

Deserved it's score after playing it though.:P

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tomarlyn

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#20 tomarlyn
Member since 2005 • 20148 Posts
Definitely new, the old system was too specific. Seriously its stupid if anyone thinks there can be a difference between a 9.5 and 9.6 game.
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forza420

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#21 forza420
Member since 2010 • 1225 Posts
[QUOTE="mitu123"]

It's easier for games to flop, like Twilight Princess, so I prefer old.

When that game flopped, System Wars sure was epic back then.

SaltyMeatballs
8.5 is the new flop.

i remember when anything below a 7.0 was considered a flop. haha (cries)
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Ziek-AAT

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#22 Ziek-AAT
Member since 2008 • 717 Posts

[QUOTE="Ziek-AAT"]

[QUOTE="forza420"] on a side note: system wars used to be alot more fun back thenforza420

Join Date: Mar 4, 2010

hmmm....

let me guess,you're a hall monitor as well?

Just messing around, lol.

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tomarlyn

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#23 tomarlyn
Member since 2005 • 20148 Posts
The old system didnt make any logic cuz wats the difference between 8.5 and 8.6 or 9.1 and 9.2? Also the reviewers back then where pretty horrible and gave random #s aroundRTUUMM
Jeff Gerstman and Brad Shoemaker FTW
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forza420

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#24 forza420
Member since 2010 • 1225 Posts

[QUOTE="forza420"][QUOTE="mitu123"]

It's easier for games to flop, like Twilight Princess, so I prefer old.

When that game flopped, System Wars sure was epic back then.

mitu123

true but i liked when fable 1 flopped.that was better imo

That's back in 2004, wish I was there.

Deserved it's score after playing it though.:P

dude,SW Exploded when fable 1 flopped. :P
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forza420

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#25 forza420
Member since 2010 • 1225 Posts

[QUOTE="forza420"][QUOTE="Ziek-AAT"]

Join Date: Mar 4, 2010

hmmm....

Ziek-AAT

let me guess,you're a hall monitor as well?

Just messing around, lol.

its cool. i just miss the old days of SW
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DJ-Lafleur

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#26 DJ-Lafleur
Member since 2007 • 35604 Posts

Well,I personally like the .1 increments more, as it allows more leeway for me. Some games I would think an 8.0 is too much, but a 7.5 is too little, for example.

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SaltyMeatballs

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#27 SaltyMeatballs
Member since 2009 • 25165 Posts
[QUOTE="RTUUMM"]The old system didnt make any logic cuz wats the difference between 8.5 and 8.6 or 9.1 and 9.2? Also the reviewers back then where pretty horrible and gave random #s aroundtomarlyn
Jeff Gerstman and Brad Shoemaker FTW

Lol, Giantbomb quick looks FTW!
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Arach666

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#28 Arach666
Member since 2009 • 23286 Posts

I really wasn´t around here back then but I think this one is better.

In fact,I think the 0.5 increments aren´t even really necessary...

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Ontain

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#29 Ontain
Member since 2005 • 25501 Posts

new. 100 increments is way too much for a qualitative scale. any only that knows any statistics will tell you that.

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jedikevin2

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#30 jedikevin2
Member since 2004 • 5263 Posts

The old system didnt make any logic cuz wats the difference between 8.5 and 8.6 or 9.1 and 9.2? Also the reviewers back then where pretty horrible and gave random #s aroundRTUUMM

At the same time, reviews from editors now are very bland and really give no information outside of a specific fault in a game. Not only that, this new "cut and paste attitude" on multiplatformers is horrendous here. Back then, it seemed editors had more time to spend with a game and could actually make great reading content. Having just 4 editors on staff nowadays and seeing editors come into SW and say "sorry we had no time or I rushed the review" is sad (search Transformers in SW to see Tom Mcshea discussion to members on this).

I actually loved the Sound, graphics, gameplay, etc breakdown on games from those days. There were precise standards/guidelines to follow for each game reviewed here. Now you have no idea what a reviewer is throwing out. Its more a collection of mess in word (video reviews) or text form into a review now. No real standards on how a game is reviewed anymore under this new system. Its way to much grey area.

I didn't think the .1 incremental scale was good nor do I think this .5 does well either. This .5 base system has allowed in this editor culture of laziness in reviews. This gets greatly expounded when looking into reviews on "big name brand games" to other smaller companies. The disparity is intense nowadays on this site.

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Vari3ty

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#31 Vari3ty
Member since 2009 • 11111 Posts

The old.

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FlamesOfGrey

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#32 FlamesOfGrey
Member since 2009 • 7511 Posts
I'd perfer it if reviews didn't have scores to go along with them so people would actually read the things and this whole flop nonsense would be done for. To answer the question, yes, I perfer the .5 increment system over the old one. It's personally the system I would use if I had to rate games with a score.
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forza420

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#33 forza420
Member since 2010 • 1225 Posts

Old.. i see the new rating system as the reason why SW is really boring right now

EPaul
yep totally agree
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Ontain

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#34 Ontain
Member since 2005 • 25501 Posts
i [QUOTE="jedikevin2"] At the same time, reviews from editors now are very bland and really give no information outside of a specific fault in a game. Not only that, this new "cut and paste attitude" on multiplatformers is horrendous here. Back then, it seemed editors had more time to spend with a game and could actually make great reading content. Having just 4 editors on staff nowadays and seeing editors come into SW and say "sorry we had no time or I rushed the review" is sad (search Transformers in SW to see Tom Mcshea discussion to members on this). I actually loved the Sound, graphics, gameplay, etc breakdown on games. There were precise standards/guidelines to follow for each game reviewed here. Now you have no idea what a reviewer is throwing out. Its more a collection of mess in word (video reviews) or text form into a review now.

I think that has more to do with editorial quality control than the scoring system.
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mitu123

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#35 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

It's easier for games to flop, like Twilight Princess, so I prefer old.

When that game flopped, System Wars sure was epic back then.

SaltyMeatballs

8.5 is the new flop.

Which now sucks.:P

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Microsteve

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#36 Microsteve
Member since 2010 • 1244 Posts
Games should be rated out of 5 like most Movie reviews are
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tomarlyn

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#38 tomarlyn
Member since 2005 • 20148 Posts
[QUOTE="tomarlyn"][QUOTE="RTUUMM"]The old system didnt make any logic cuz wats the difference between 8.5 and 8.6 or 9.1 and 9.2? Also the reviewers back then where pretty horrible and gave random #s aroundSaltyMeatballs
Jeff Gerstman and Brad Shoemaker FTW

Lol, Giantbomb quick looks FTW!

Bombcast for life dog
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forza420

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#39 forza420
Member since 2010 • 1225 Posts
[QUOTE="jedikevin2"]

[QUOTE="RTUUMM"]The old system didnt make any logic cuz wats the difference between 8.5 and 8.6 or 9.1 and 9.2? Also the reviewers back then where pretty horrible and gave random #s aroundsboyer2

At the same time, reviews from editors now are very bland and really give no information outside of a specific fault in a game. Not only that, this new "cut and paste attitude" on multiplatformers is horrendous here. Back then, it seemed editors had more time to spend with a game and could actually make great reading content. Having just 4 editors on staff nowadays and seeing editors come into SW and say "sorry we had no time or I rushed the review" is sad (search Transformers in SW to see Tom Mcshea discussion to members on this).

I actually loved the Sound, graphics, gameplay, etc breakdown on games from those days. There were precise standards/guidelines to follow for each game reviewed here. Now you have no idea what a reviewer is throwing out. Its more a collection of mess in word (video reviews) or text form into a review now.

I didn't think the .1 incremental scale was good nor do I think this .5 does well either. This .5 has allowed in though this editor culture of laziness in reviews. This gets greatly expounded when looking into reviews on "big name brand games" to other smaller companies. The disparity is intense on gamespot nowadays.

QFT

indeed. great post, jedikevin2
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Oonga

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#40 Oonga
Member since 2010 • 633 Posts

Definitely new, the old system was too specific. Seriously its stupid if anyone thinks there can be a difference between a 9.5 and 9.6 game.tomarlyn

One game has better framerate than the other? theres quite alot of reasons why GS kept the .1 rating system for 11 years.

If you think that then .5 is too small aswell. a 9.5 to a 9, you could make the same case.

I think it has to be on both extremes. Either be very specific with .1 grading, or use a 5 point/star scale. With the latter, putting games in classes.

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sboyer2

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#41 sboyer2
Member since 2010 • 941 Posts

[QUOTE="tomarlyn"]Definitely new, the old system was too specific. Seriously its stupid if anyone thinks there can be a difference between a 9.5 and 9.6 game.Oonga

One game has better framerate than the other? theres quite alot of reasons why GS kept the .1 rating system for 11 years

Or something like Red Dead Redemption where it's slightly better on 360 and everybody recognizes this...the review doesn't reflect that at all though

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Mogotoo

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#42 Mogotoo
Member since 2009 • 1826 Posts

I joined on June 29, 2009 (380 days ago, which equates to...9120 hours. Over 9000?! :o:P), so I didn't have any experience with the old rating system.

That said, I think the new system works better. Seriously, if a game is hyped AA, is a 7.9 really that much of a flop? However, I don't think decimals should be used. The point of decimals is that all ten digits are used. With the new system, the tenths digit can only be 5 or 0.

GS should use a fraction system. It will work the same as the .5 increment system. The rating will be out of 20, like 5/20 or 18/20. It makes a lot more sense than using only a part of a decimal system. Plus, it allows GS to give some 1/20 or even 0/20 ratings :P.

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duh555

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#43 duh555
Member since 2006 • 864 Posts

old by far, it actually challenged reviewers and was divided into different categories making it more 'accurate.' thats not to say the new system is bad, its just more mickey mouse-ish and definately has caused system wars to be a lot less interesting than what it used to be, the TP review reactions were priceless as well as the kill zone 1 reactions, also i remember the days when a perfect 10 actually meant something, since then we've had what... like 4 new perfect 10s ? all because the reviewer couldnt give a 9.6-9.9?

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enix165

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#44 enix165
Member since 2007 • 1848 Posts

I'd say the old one. As nice as these badges are, I liked the old "Gameplay, graphics, sound, replay value and...tilt or something?" system better, gave you the idea they actually played the game through and through. Some reviews using the new systemlead me to believe otherwise...*coughGTAIVcough*

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ActicEdge

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#45 ActicEdge
Member since 2008 • 24492 Posts

I like the new scale more. It leaves less of this "7.9 is better than 7.8" crap out and it just makes more sense. Its far easier to tell the difference from 8.0 to 8.5 than you can realistically explain in 8.2 to 8.3.

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Rocky32189

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#46 Rocky32189
Member since 2007 • 8995 Posts
The new system, of course. Reviews are so subjective as it is. There is no need for an 100 point system. There's barely a need for the 20 point system they have now.
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TacticalDesire

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#47 TacticalDesire
Member since 2010 • 10713 Posts

Well...I wasn't a member on the site 3 years ago...but I think I'm going to vote no even so, I really think I would have liked the old one much better, more exact scores of what games really deserved. In fact I have actually several times thought to myself "I hope they go back to the old one" and wondered why they changed...of course its not a huge deal...but I really think .1 increments is more specific and effective and if you are a site that places emphasis on reviews (such as gamespot) it makes sense to have the more precise way of measuring.

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#48 Colt45fool
Member since 2003 • 79297 Posts
The old version is better...I stopped taking GS reviews seriously when they brought in the new review system
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#49 kweeni
Member since 2007 • 11413 Posts
Old ftw. Man I was really pissed when they changed it and hated the new rating system. I miss comparing scores for fun lol. But I'm used to the new rating system now so it doesn't bother me as much anymore.
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TacticalDesire

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#50 TacticalDesire
Member since 2010 • 10713 Posts

On the flip side the .5 reviews do look cleaner and nicer rather than having a 7.8 and a 8.6 and a 9.2 scattered around still I think the diversity makes it more fun...and who knows maybe if the rating was more specific none of the games this gen would have received 10s...which to me would have been a good thing as it seems none of them really deserve that score...anyway I'm digressing.