It's up to Pac-Man to save everything, after Erwin the evil genius kidnaps the ghosts in search of total control.

User Rating: 10 | Pac-Man World 3 PS2
Pac-Man speaks! OK, it's not Marty Ingels this time, but...Orson (from the first PMW game) teleports Pac-Man into the spectral realm (without his consent, of course) to stop an evil genius, Erwin, from taking over everything. Along the way, he meets up with Pinky and Clyde, who, despite their past clashes with Pac-Man, must help him defeat spectral ghosts, monsters, and anything else standing in their way. Plenty of energizers (and plenty more dots and fruit) abound, along with classic-style mazes (think Pac-Man Arrangement "redux") with every Galaxian (and some without Galaxians). And along the way, a set of picture cards. No true adventure fan should be without this one. No Pac-Man fan (and/or ultimate champion, like myself) should be without it either.